Tuesday 14 December 2010

Game Art Design and Animation Week 6:Weight Painting

 So i started weight painting and found some of the problems and knew that this is the solution to sort it out and as you can see i used the standard black and white process to add or subtract weight to the movements as there is influence when moving the leg on the right side of the model.
Once i removed the weight from the model i began to see anomalies in the form of out of place vertices and so had to go back and merge those vertices back up and return back to weight painting.
 You can now see that once i merged the vertices back up there were no faults when moving the leg and so could carry on the weight painting process to the upper body.












But when it came to weight painting the arm this was the most annoying of all the weight painting as rotated the arm to a position where i could see the weight painting would benefit.
As soon as i went into weight painting i could see this as being a straight forward process of removeing weight where not needed and just cleaning up.
 Then when i went back into moving the models arm i found there were still more influence and had to go back and search for this problem.
 Going through each of the individual areas of movement cleaned up until there were no influences from that region.
 But again there were still influences and decided to go back into modelling and see if there were any vertices out of place or even two vertices which i missed that were in the same place.
Going through the model inside and out to get the vertices merged around the areas of which were separated such as the leg to the torsso and tried to go back into the movement of the body parts and still found influence.

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