Thursday 16 December 2010

Digital Film Production and VFX Week 13 Music Video:Final Editting Process

Effects test with target distortion
 During todays editing we were able to complete a rough version of our film and started to finalise a few shots and tweak a few frames to line up to the music but after doing the overall production of the music video we were able  to locate the effects in final cut to which we had forgotten we had and so began to have a few test and apply to the footage.
A lot of our flow of production whilst editing was stopped and started due to the process of rendering our videos each time we had made a slight adjustment and the amount of footage that was placed above other footage's on the timeline hadn't helped the rendering process.








So after having multiple work flow pauses to wait for rendering to be done we asked Matt the AV Suite Technician why this was happening and after he had checked the settings and found the information about the Mac he told us that the Mac hat we had been using had 2GB of Ram which was why it was taking longer and that the Macs should have about 16GB of Ram to do video editing and the highest GB of Ram he had available on his Macs was 8GB of Ram and so we had to move all of our footage and files to the 8GB of Ram Mac to render quicker.
Although the Mac that we had moved to was an 8GB of Ram Mac it was rendering our footage a Little quicker but still had taken longer than expected.
 Although the effects that were available worked for most of the footage we had, we created our own effect such as adding multiple Robbies (Gorilla Suited Actor) to go along with the beats of the music as the wax monster forms up.

The effect was so good we had the multiple Robbies appear after each row of the beats of the music and used the footage of Robbie dancing which was just excess footage that wasn't planned which was seen as a right piece of footage for this shot.













 We had found that there was a piece of footage that was so absurd to match up the action of our actor that we decided to have him seem as if he's surfing along on top of it as it slides across the screen.

Doing this bit of film was similar to animating in Maya, as we had to do key frames for the scale and center point of our actors actions and making him animate along with the wax monster movements.


Here is another one of the effects which we had found fitted this particular bit of footage as it is the scene where the actor comes out of the world of monsters to  the real world and by using the pond ripple effect we were able to create an outcome or a connection between the two, with the person getting from one to the other.








Here is a image or snapshot of the background image we will be using for the background of the before and after entering the monster world footage. The reason we chose this was because the background was basic and not too complicated allowing a continuity to not be a factor in terms of animating it to go along with pans and zooming in.

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