Sunday 27 February 2011

Creative Industries Level 5:Sony's Playstation Phone-'Xperia Play'

With Sony being known as a gaming company it would only seem natural that they would use all forms of technology for gamers to game and when phone were able to play games you believed it would only be a matter o ftime when Sony stepped up and made their own gameplaying phone. Now Sony will release the Sony Xperia Play a smartphone which allows gaming to be played, being a phone and playing games on the move Sony seeks to branch out through more of technology for gaming, with Playstation Certified gamesand here are the specifics beind the Xperia Play:

The device will come in black or white, and work on a surprisingly large list of cell networks, according to the release. The 4-inch screen is a 16,777,216 colour TFT with capacitive multi-touch and 480 x 854 pixels (FWVGA). THe device will ship with a battery, stereo portable handsfree headset, 8GB microSD memory card, charger, micro USB cable for charging synching and file transfer and the user manual.

Battery life, right next to price, is one of the more important things we love to know about a new bit of gadgetry when it hits.

Here's what Sony Ericsson is saying about the Xperia Play:

*Talk time GSM/GPRS: Up to 8 hrs 25 min*
*Standby time GSM/GPRS: Up to 425 hrs*
*Talk time UMTS: Up to 6 hrs 25 min*
*Standby time UMTS: Up to 413 hrs*
*Talk time CDMA2000®: Up to 7 hrs 40 min*
*Standby time CDMA2000®: Up to 405 hrs*
*Game play time: Up to 5 hrs 35 min*
*MP3 playback: Up to 30 hrs 35 min*


Here's a run down of the rest of the specs:

Camera
5.1 megapixel camera
Auto focus
Flash / Photo light
Geo tagging
Image stabiliser
Send to web
Touch focus
Video light
Video recording
Video blogging


Music
Album art
Bluetooth™ stereo (A2DP)
Google™ Music Player
Music tones (MP3/AAC)
PlayNow™ service*
Sony Ericsson Music player
Stereo speakers
TrackID™ music recognition application


Internet
Android Market™*
Bookmarks
Google™ search*
Google™ Voice Search*
Pan & zoom
Web browser (Webkit)


Communication
Call list
Conference calls
Facebook™ application (from Android Market™)
Google™ Talk*
Noise Shield
Polyphonic ringtones
Speakerphone
Sony Ericsson Timescape™***
Twitter™ application (from Android Market™)
Vibrating alert


Messaging
Android Cloud to Device messaging (C2DM)
Conversations
Email
Google Mail™*
Instant messaging
Picture messaging (MMS)
Predictive text input
Sound recorder
Text messaging (SMS)


Design
Auto rotate
Keyboard (onscreen, 12 key)
Keyboard (onscreen, QWERTY)
Picture wallpaper
Touchscreen
Wallpaper animation


Entertainment
3D games
Dedicated gaming keys
Flash Lite™
Gesture gaming
Motion gaming
Video streaming
YouTube™


Organiser
Alarm clock
Calculator
Calendar
Document editors
Document readers
E-Manual
Flight mode
Google Calendar™
Google Gallery 3D™
Infinite button
Phone book
Set-up Wizard
Widget manager


Connectivity
3.5 mm audio jack
aGPS
Bluetooth™ technology
DLNA Certified
Google Latitude™
Google Location Service
Google Maps™ with Street View
Media Transfer Protocol support
Micro USB Connector
Modem
Synchronisation via Facebook™**
Synchronisation via Google Sync™
Synchronisation via Microsoft Exchange ActiveSync®
Synchronisation via Sony Ericsson Sync
USB 2.0 high speed support
Wi-Fi™
Wi-Fi™ Hotspot functionality
* The service is not available in all markets.
** Requires Facebook™ application installed on the device.


Google™ services*
* These services may not be available in every market Android Market™ Client


Gmail™
Google Calendar™
Google Gallery 3D™
Google Latitude™
Google Maps™ with Street View
Google Media Uploader
Google Music Player™
Google Phone-top Search
Google Search widget
Google Sync™
Google Talk™
Google Voice Search
Set-up Wizard
YouTube™


Facts
Size: 119 x 62 x 16 mm
Weight: 175 grams
Phone memory: 400 MB
Memory card support: microSD™, up to 32 GB
Memory card included: 8GB microSD™
Operating system: Google™ Android 2.3 (Gingerbread)
Processor: 1 GHz Scorpion ARMv7


Tuesday 22 February 2011

Game Art Design and Animation Week 16:Game Environment Glass Texture

The next couple of refrenced images are of the type sof glass i used for my windows and mainly used those which had been smashed, cracked and shattered. As these specific types of images show struggle or impacts hitting the windows and thats what i want in my destruction caused by battles of a game play area.




Game Art Design and Animation Week 16:Game Environment Metal Texture

Here ae all the refrenced images i had used for my buildings to make them look much smoother and metal based and found that these helped when creating the bump maps. Many of the textured images were used for the building but some of them aren't that visible when seeing them on the buildings.











Game Art Design and Animation Week 16:Game Environment Textured

After completing the UVs and testing the models into Unity i began to add the textures onto the models and tried out simple shapes to look over the buildings.










The basic colours began to come up on the right positions of the buildings and i was able to add the textures on to the buildings allowing them look more like pieces of different coloured metals.

When changing the perspective, as i do throughout implementing new updates i come across flaws such as joint textures not being joint and so i have to go back or change the length of the v vertexes to make the textures closer to one another.
The final buildings of colour and texture matched the concept art but as the further the distance of buildings get from the game play area the less model detail i had to create and so the texture played a bigger part. Once all the colours and textures were placed upon each building i started to deform and manipulate each of them to look destroyed and then exported them into Unity.
After being brought into Unity i needed to make sure that the meshes were not just pieces of visuals but also physicals and place a collider on to them, which disable the gamer to get past the building and insted stop or knock into the building.

Creative Industries Level 5:D&AD Week 3

After choosing the best two we added colour to give life and more character to the design finding multiple likings of colour with the two designs we decided to go with a green shirt and red trousers. Using bright colour to show happy, nice loveable chracter design and going with the more short bald headed character as it shows off its age variety between 4-14, with the feature, facials and extras.

Thursday 17 February 2011

Contextual and Theoretical Studies Level 5 Week 17:Special Effects

This week we looked at the origins of special effects and how they affect our belief system and the lecture this week had been very interesting because of gettting to know why we admire special effects and how they affect us from their inception and here are the notes taken:

Creative Industries Level 5:Game Industry Sony's Expansion

I have recently been keeping up with the gaming industry and found that with the Apple iPad, the tablet computer, i found that Sony have begun developing their own version of the tablet technology which will be a form of 'gaming tablet' allowing the use of PSone games to be played on and this is interesting to see Sony a big player in the gaming industry branching out into different technologies for the games to played on.

Here is the information i found from http://kotaku.com/:

KOTAKU -Sony has another PlayStation-powered product coming in the form of an unusual Android-based tablet device, reportedly dubbed the "S1." Like the recently (and finally) confirmed Xperia Play phone from Sony Ericsson, the rumored gaming tablet will also play PSone games. zone: playstation size: 300x600

Engadget reports first details on Sony's foray into gaming tablets will be powered by its video, music and ebook digital service and that it will come pre-loaded with classic PlayStation games, just like the Xperia Play, Sony Ericsson's "PSP phone."

Whether the "S1" tablet is PlayStation Suite certified seems to be unclear.

What makes the design of this rumored PlayStation tablet unusual is its folded design, which the report likens to a folded magazine, offering a better grip on the iPad-sized device. So, yes, it will reportedly look less like the mock-up above and more like Engadget's drawing of the hardware.
Engadget's report backs up a March 2010 report from the Wall Street Journal, which foretold of a PlayStation phone and a second device that "blurs distinctions among a netbook, an e-reader and a PlayStation Portable."

At this year's CES, PlayStation boss Kaz Hirai said that Sony would launch "a line of Sony tablets [...] building upon the video, music, game and book offerings on our Qriocity and our PlayStation Network services to deliver a compelling, unique experience for Sony across a wide range of consumer electronic devices."

Wednesday 16 February 2011

Contextual and Theoretical Studies Level 5 Week 17:Harvard Refrencing

From previous limitations of use for the Harvard Referencing of my essays i wasn't able to remember how to do the referencing and now i have been reminded of the process i wanted to keep a track on how to do the Harvard Referencing for my future essays and here are the notes.

Here is the layout for the Bibliography for an essay:
Names of people who worked on the book,(Date)
'Title of book in Italics':City of publish(if in U.K. London is used):Publisher
Within Text referencing layout:
'Quote from Book'(Name of person and Date of Book)

Here are my referencing for my essay:
Bibliography:
-Patrick D. Hopkins, Jason Southworth, Jesse Kavaldo, George A. Dunn, Joseph J. Darowski, Christopher Robichaud, George Teschner,(2009)
'X-Men and Philosophy':New Jersey:John Wiley & Sons, Inc.

-Frank Miller, David Mezzucchelli, Richmond Miles, Danny O'Neil,(1987)
'Batman Year One':New York:DC Comics

-William Irwin, Mark D.White, Robert ARP,(2008)
'Batman and Philosophy The Dark Knight of the Soul':New Jersey:John Wiley & Sons, Inc.

-Tom Morris, Matt Morris,(2005)
'Superheroes and Philosophy-Truth, Justice and the Socratic Way':Chicago and La Salle, Illinois:Open Court

-Roz Kaveney,(2008)
'Superheroes! Capes and Crusaders in Comics and Films' :London:I.B. Tauris

-Robin S. Rosenberg, Ph.D, Jennifer Canzoneri,(2008)
'The Psychology of Superheroes An Unauthorized Exploration':Dallas, Texas:Benbella Books INC.

Within Text:
-'Quote From Book' (Patrick D. Hopkins, Jason Southworth, Jesse Kavaldo, George A. Dunn, Joseph J. Darowski, Christopher Robichaud, George Teschner, 2009)

-'Quote From Book' (Frank Miller, David Mezzucchelli, Richmond Miles, Danny O'Neil, 1987)

-'Quote From Book' (William Irwin, Mark D.White, Robert ARP, 2008)

-'Quote From Book' (Tom Morris, Matt Morris, 2005)

-'Quote From Book' (Roz Kaveney, 2008)

-'Quote From Book' (Robin S. Rosenberg, Ph.D, Jennifer Canzoneri, 2008)

Contextual and Theoretical Studies Level 5 Week 17:Rough Essay

Contextual and Theoretical Studies Essay Rough Version

There are many creations that have created wide spread of popularity than the inception of 'The Superhero' from the mid 1930s involving the most recognized superhero in Superman. Within the past couple of years we see that the film industry has delved into the comic book genre and shows that this once children's form of entertainment has a much deeper root. This essay seeks to enlighten readers through the exploration of the superheroes roles within the current culture and to understand why even at an adult age we still have a connection to a media that was from our childhood.

As i was growing up i was always attracted to the concept of a superhero, what they can do and whether it was true to become a superhero by radiation, spider bite or simply born with superpowers but from an early stage in my childhood i was spoilt in the amount of superheroes that were available to like. Superman and Batman are the vastly popular characters which originated from the Golden Age of comics where they saved the world and stopped the evil villains and created a wave of momentum for the creations of household names from Spider-Man, X-Men, Captain America, the Hulk, Wonder Woman to the Green lantern and many more. Superman and Batman have always been the most beloved characters who graced the pages of newspapers and comics in the 1930s and brought with them wide spread of media depictions of their characters through movies, radios, T.V. and through these medias, upto recent dates we have been exposed through the worlds of these characters and tie-ins of other characters from the two big comic companies DC and Marvel. From the wide range and forms of characters that we have grown up with, we see a common trait that has been passed on through the periods of superheroes, being either male or female and having powers that extend from themselves to fight for truth, justice and protecting the innocent. Superman has always been engraved with the fight for truth, justice and the protection of the innocent since his earlier stages of his comic book inceptions and thus became an icon figure, one which was well beloved because he encompassed what all of us wanted to be, a person who was more than what people see us as, someone who was destined for more than being a simple teacher, company worker or the person you were expected to be.

Superman allowed comic book fans to look into a world where the unexpected of people can become heroes, Clark Kent through to Superman and allowed fans to escape from the world of pain and suffering into world where when there is crisis the will be someone to stand up and save us all. "Without Clark Kent as Superman's alter ego Superman wouldn't have a purpose to save Earth other than the right thing", The Psychology of Superheroes An Unauthorized Exploration writes that because we have Superman and Clark Kent in the comic book series we see that Superman's acts of saving Earth is because of his alter ego Clark Kent and through Clark Kent, Superman is able to 'mingle' with humans allowing him to have a purpose to save the race of powerless beings and from what the quote mentions besides Superman's reasons for an alter ego we get a means of 'Cinema as a door', from how the readers view Clark Kent as a disguise for Superman but also a springboard to get into the stories that he is in because from the working class to Superman makes the reader see that this depiction of reality shows how any normal working class can become a hero from their simple jobs. Another understanding of Superman's character from "Clark Kents upbringing by his Earth parents have influenced his whole character", The Psychology of Superheroes An Unauthorized Exploration this mentions how from Clark kent's upbringing with his farming parents made him who he is and allowed readers to view the rising hero that becomes Superman and because he is brought up to being a good person he is seen as the hero and encompassing the American colours of red, white and blue as a symbol of protection and hope to the American people during the time of the wars.

However this repetitive perceivement of what superheroes are classed as being, the saviours of humanity due to their powers, is one that has changed when Batman had risen up, as he was more of the humanly superhero, rather than the superhero with powers. Batman became a hero to many people as "...he is just a 'human' being, even though he is much different than the rest of us", "Devotion of his life to avenge his parents death and other victims, by risking life and limb" Batman and Philosophy The Dark Knight of the Soul, shows that Batman had risen in popualr fame to Superman as he was much more than a being that had powers, as he was one that was able to, without powers, use his own strengths to fight off the 'bad guys', all to find his parents' killer. Batman's complexity shows how ordinary human beings can become hero and through the Batman's comics we see how he learns and adapts to the teachings he receives will make up the Batman and how all that teaching leads him to the accomplishments of taking out the bad guys, the enemies and the villains and from the comic readers are able to see through Batman how they can become a superhero.

Batman comics allow the question of "what if we could take matters into our own hands?" and take an event which could occur in reality and making Batman use it as a reminder of what needs to be fixed and with events of sorrow taking place in reality a reader becomes connected with Batman because they may have gone through a similar event and wondered whether you could change it or stop it from happening again and gives the reader and insight of how becoming a hero without superpowers can be and the trials and tribulations he faces. Batman is a character who sees his skills as his power not relying on superpowers to overcome obstacles, "...the reason that the more super an individual might be, the less heroic he or she could possibly be, and the more heroic a person is , the less super they'd have to be", Superheroes and Philosophy-Truth, Justice and the Socratic Way from this you begin to understand why Batman has become as popular as he has and that is because he is in essence 'powerless' to the superheroes who have powers and thus makes him that much of a hero all be it that we would love to have superpowers but because we understand that having them is a fantasy and isn't capable of happening and which attracts us much more towards Batman.

Not depending on having superpowers makes Batman that much of a realistic superhero one which readers can connect to because Superman and the other heroes that have superpowers depend on their powers and wouldn't be as popular if they didn't have them but Batman is what people want to be and he achieves his goals through humanly tactics. Batman's purpose is to find his parents killer and when he achieves his goal but thinks "...nothing haunts me more than finding out who killed my parents", "...their unsolved murder changed Gotham City", Superman/Batman: Public Enemies(2005) which is a question that would need to be answered when we see ourselves to wanting to become a superhero and is we had our goal achieved when wanting to become a hero then what is our purpose to carry on and that's what Batman sees, himself as attached to a bigger picture, "...with great power comes great responsibility" Spider-Man, was quoted as an influenced quote which applies throughout the superhero world and such to Batman as he himself realises that once he has achieved the knowledge of his parents killer he may not have a reason to be Batman and would see it as a shame as he has brought a big difference to Gotham City and would not have a reason to risk his life. But wanting to be a superhero would be to follow the stereotype of doing good, abiding by the laws and helping the innocent from the wicked and such superhero stereotype had been consistent until Frank Miller had introduced himself to the comic book world of Batman, although already recognised as one of the names to be accustomed to through his work on the reprise of the fading Daredevil, from then Frank Miller had switched to Marvels rival company DC Comics which wanted to reinvent their most popular characters Superman, Wonder Woman and Batman and Frank Miller had put himself forward as to wanting to reintroduce the story of Batman and was given the opportunity through Batman Year One.

Frank Millers take on the Batman story had garnered much success due to his view on Batman being much different than how readers viewed Superman or Wonder Woman, although the concept of Batman having no power such as Superman and Wonder Woman remains Frank Miller tackled the idea of having Batman become much darker and having him involved in adult targeted storylines, rather than the children based layout that have been used since the creation of Superman and Batman. Frank Miller's work on Batman reinvented the way in which the character was meant to be and made him that much more of a popular figure whilst Superman had begun to fade in popularity because of the same character doing the same thing and knowing that he will beat the evil villain at the end of each story seems predictable but Frank Miller had made Batman much open to getting the job done and Batman's motivation is towards finding his parents killer but in another sense "Gotham's government is Batman's hatred as the state were incapable of maintaining their laws and order" Batman and Philosophy The Dark Knight of the Soul, from this understanding Batman shares hatred towards the government as well as his parents killers and sees himself as an enforcement of the law a 'Vigilante'.

Vigilantes are in essence what all superheros are, they take matters into their own hands and see themselves as the law enforcer even if it means breaking laws to reinforce them and Frank Millers depiction of Batman showed this side of a superhero although the subject wasn't brought up until the creation of Watchmen created by Alan Moore and Dave Gibbons which showed a different perspective of the superhero. Both The Dark Knight and Watchmen were influential in raising awareness and question to the vengeance that brings vigilantism as through Watchmen you see how some of the superheroes become vigilantes to carry on the name and protect the world, Dr Manhattan was changed because of his research and gained power but in the case of Rorshach his vigilantism choice was made because of a common reason to become a superhero to put right that which was wronged previously in this case Rorshach's upbringing affected his character and made him use a violence as an extension of his power to fight crime and because of humanity he bears the in-blot mask which makes his character unique as you don't see the visual expressions through humanly features but through the ink which had culminated after becoming "ashamed for humanity" Superheroes and Philosophy-Truth, Justice and the Socratic Way. Alan Moore's Watchmen and Frank Millers take on Batman changed how comics were perceived as they had brought in a new perspective one which hadn't focused on the greats and goods of being a superhero, sinking deeper into how Superman's take on the world being black and white, good and evil and not seeing the view from another side, that is what Watchmen and Batman brought and how these characters would react in different situations to ones that would always work out in the end.

From the revamped Batman and the vigilantism Watchmen these two comic books changed the perception of how superheroes were looked up as hero for doing the right thing, being there when needed but those were from the earlier stages of comics book fantasies which aspired younger kids to be like them and to follow them through their victories and that is what made kids become attached to this being who had powers which were fantasies, achievements which children would yearn to want and to change the world. These are what make us feel a sense of jealousy and longing to be more than ordinary as in Superheroes and Philosophy-Truth, Justice and the Socratic Way "...after viewing the Superman comic of being superior in any shape or form to those around you, to stand out and be visible to abide by your own laws" which simply says we lust for power, a catalyst to stand out from our peers and allows us to have a field of superiority over each other and not have limits. But although this is true, The Psychology of Superheroes An Unauthorized Exploration "Part of the appeal of the superheroes is that through them we can live out our dreams and fantasies" which again is a sense of accomplishment that we want to have a lead over others to show we are different from the other people to give us an edge. From those two perspectives they explain how we want power to prove something, to be 'top of the food chain' or have control to do what we want to do but from X-Men and Philosophy "allow us to imagine riches of life by having enhanced special abilities and extraordinary experiences-wondering what we could do if we weren't so restricted or limited/ordinary" we get an understanding that peraps we want something that we know we can't have because it would lead to a shortcut and having no restrictions in the society we live in due to the amount of suffering in the world we see much more security and surveillance restriction on certain areas but having abilities lets us stray away from that because we have a power a sense lean over the people that are enforcing these restrictions but if we have the power we would be able to rule the world under our orders trying to make the world a better place, in other word an anti-hero who has his own motives to fullfill at any cost.

We look at how superheroes have affected us through their storylines and character traits and how we yearn to be like them because of their concept of power being heat vision, spider features, adamantium claws and other powers but having that power we feel we can change things as the setting of Watchmen being around the 1980s and showing how superheroes being a possibility would affect certain moments in history. Our addiction of superheroes could be a way of escaping the harsh reality we currently live in or seeing the good triumph and even to have connection of what we might do in circumstances if we chose the other options as Batman had chosen to become a vigilante and aren't vigilantes a justification of power, they take things into their own hands and thats what attracts us to wanting to be like Batman or because of his parents being killed he wanted to find his parents killer and justify through that goal for his actions of rule breaking and wanting to be above the law.

2609 Words

Tuesday 15 February 2011

Game Art Design and Animation Week 15:Game Environment Unity Test-Building Input

After doing the  UV editing within Maya i wanted to get an understanding of positioning and basically how the models would be in Maya once imported. I started to import the big, tall building as it had been the start off point for my environment and i found it went well with the rocky mountain layout.









Going further with additional buildings being brought into Unity i became more connected to how the position would look once completed and textures added. But i felt that what is missing is the further away environment, something in the distance.
Looking at the game play area at a different viewpoint shows how much will be visible and once the textures are on, stand out. From this viewpoint i see how the scale of the buildings may have to change in height as i see it as a little bit too equal to the mountainside.
This perspective of the models in Unity so far seems really good at showing the level of game play area that will become availablend could be used to enlargen the area as there is much mor espace then i initially inetended and to involve more aniamtions of particles and building exposure.

Game Art Design and Animation Week 15:Game Environment Model UV

Many of these images are of the the UV's that i have created for the buidlings and most of the UV designs that i had done were simple and easy to do but some of th buildings were difficult in creating the UV clear enough to bea able add my textures.













Game Art Design and Animation Week 15:Game Environment Building Modelling

I started to do my modelling by starting on the main building and created a basic bottom half of the building to which will then be used to create a similar upper half to carry on the buildings design.
Once i started to design the building further i found that the model was beginning to look as if it would begin to get messy in the mesh's design near the top of the building and so i tested in designing the buildings front exterior and then try to mirror the geometry.
As you can see i had finished off the first model i had started and once it's finished the model had no problem at the top when first thought it seemed like there would be a problem. Compared to how i tried to model it the second time by modelling half the buidling to later be mirrored it is visible seeing the creases and edges within the curving of the building.


Then to finalise the building i added a base which was designed in the sketch that wanted a upside down plate as a base which curves up to form the buildings walls. This final piece completes the look of the building as is shown through the three modelled buildings the final one looks complete and the right choice to have in the game environment.


This viewpoint is to show the amount of spacing the gamer will have once in the game environment and as you can see the height of the buildings is not one that will be at mid point of the screen but much lower to the base of the left building.

The view from overhead gives you an insight on how the size of the area will be for the gamers to move freely around and the positioning of the buildings around the game play area will change once into Unity.

Here is the viewpoint that had been used for my concept art to show a mid-point perspective and give the viewers a sense of scale.