Tuesday 7 December 2010

Game Art Design and Animation Week 5:UV Mapping

 I have nearly completed the UV mapping process and have really found that highlighting the faces of the model that i want to map is much more of a smoother process for me.
 As i wrote previously that i had to auto map the hand and feet of the model and this was because it is more of a visible map to using a spherical or planar mapping and with using the auto mapping i am able to join the UV's to make it much easier to line up the map.
 Now that i have finished the main aspect of the UV mapping for the model i will now have to UV map the individuals in the air containers and the wires.
 When trying to UV map the wires i would have to use the auto mapping as it shows the models UV map clearer and givees me more of a perspective to work with as the other UV mapping processes had been overlapped when seeing if they would be better to be used.











I have now completed UV mapping and this process of highlighting the faces was a much more better way UV mapping then previous ones that i have tried and i am now ready to paint my textures.
Here is an image showing that i have not separated the actual model and that when highlighting the model i get the UV mapped model with no anomalies.

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