When redoing my UV mapping i could use some of the already textured image to UV map certain areas of my model onto such as using parts of the head to UV map onto the air container taht would go over the mouth SAving time on having to redo alot of work when there is texture that i can still work with.
Again i used parts of the texture image that was already available to benefit from and adding it onto the model using areas of UV maps and placing them onto the model.
Once i couldn't use any of the texture available because they weren't the right shape or proportion i had to take a UV snapshot and go back into Adobe Photoshop to repaint texture that would be used.
Here is the texture that will now be used for my basic model and adding the air containers and wires onto the texture will allow minimum anomalies once i do start to move the model and from what you can see i didn't have much to place on the already complete texture.
Once i had my UV texture completed i placed it upon my model and had to go back into the texture editor to modify some UV maps to not show unwanted colour or lining up shading.
This image show my model with the UV texture placed and positioned in the correct places of the model and the outcome makes the model look much simpler and easier to animate because of the onde node used.
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