Tuesday, 4 January 2011

Game Art Design and Animation Week 9:Animating Jump

 I had approached this animation the same way as i did with the walkcycle and went and found an image of a jump to which could help in my aniamtion and although this is straight forward enough i used it as basic outline of the jump.
To which this next image carries on with the detail of the body parts movements such as the arms would expand when coming down from the jump and with this image i got alot more information of the jump as it shows from different perspectives of the jump allowing me to see how far apart the legs go or arms go when jumping and landing.
As you can see i followed the animated jump cycle of the the second image and worked consistently from the side view and the working from the other views to make it an all round equal jump and having bends of the back as he goes up and looks down to see where he lands.
 If i hadnt seen the image of the blue alien jump from other perspectives i wouldnt have realized that having the arms go up at the same time and the as they are coming down would expand outwards till the get down to the side of the body.
Finally with the jump having to work with diffirent angles was the key as you can only get so much out of working from the side because you wouldnt be able to correctly do the jump as teh arms expand and your knees would come forward when landing and it was just getting the animation done correctly on both sides.

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