Tuesday, 18 January 2011

Game Art Design and Animation Week 11:Game Environment Research2

After seeing how the previous single image from Prince of Persia set a mood towards the game i looked more into the environment portion of their concept art and because the layout of the Prince of Persia games and concept art are always set in a medieval time and as you can see throughout these images there is a common usage of sand having the sand form around the buildings and across the land and this helps towards how my development can take ideas from the concept art and from them into a similar style of mine.

Also looking at the images the understanding that you get is that these landscapes and buildings are from a much more mythical interpretation by the viewers and this comes across throughout the games as you see the markings and architecture of the buildings as a past design or one which you believe to be mythical because of it not being a common building. Using Prince of Persia concept art as a reference i begin to form the setting of where my characters battles have taken place, a place in which is mountainous, foreign to the complacent environment of Earth and Prince of Persia is one of my favourite games to look at when thinking of architectural buildings that stand out, although the Assassins Creed games series is further rivaling the gaming environment of Prince of Persia.

No comments:

Post a Comment