The next part of my research was the background scenery and what i would have in the distance to show a depth of the planet and the surroundings but when looking at the images that i had found during my research i figured that this is the type scenery that should be in my concept as its in the background and won't take away the focus of the concept art, the cityscape. When you look through the images above you see mountains and craters, rock formations which carry on from the Prince of Persia blog post and allows a continuity of the sandy base to form rocky mountains for my concept art.
In these images a rocky flooring and creating craters gives me an assist with having a bumpy flooring making more of an interaction with the games character and the environment as its allowing the gamer to get the rocky feeling through the bumpy floor. As well as looking and mountains and background visuals, i used a fellow students work in Mark Griffiths, as his previous game work, Hardwar is a fitting or similar in the environment i want to implement and along the right side is the process of the background in creating the distance of rubble and minor buildings to go further back as the mountings come into view.
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