Tuesday, 25 January 2011

Game Art Design and Animation Week 12:Game Environment Research5

Further research into buildings i began to view the visual side, the shape and perception of the buildings and found the images shown above. I wanted my buildings to seem futuristic, as if to show it being from another planet and types of buildings with patterns and markings that look different, stand out and seem inhuman. As you can see i took references from Heroes and this was in great timing of watching the show that i came across the scenes of destruction and ruins to fit nicely in researching for my buildings to become a battlefield.

However i didn't want to focus too much on how the destruction looks but rather the look and texture of the buildings, as i wouldn't want my buildings to become a constant bit of texture but instead look much more of an alien inhabited planet. Looking at the buildings in the images they look like battle grounds, places in which destruction has come across. The textures on the buildings are smooth but because of so little colour and only consisting of contrasts of black and white they seem metal or mechanical and i think that this is something to consider when i begin the texturing for my buildings and whether i should use the black and white contrasts to make it more metal looking or just shine my buildings up and add a rflective surface.

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