This week we had started to learn much more about Unity, our game forming software and so we were able to get the hang of functions, terrain building, meshes and importing animations. during this time we were able see that the Unity software was similar in ways to Maya and made it an easy transition to using Unity.
Whilst i hadn't delved much deeper into the Unity software i was able to have a go at creating my environment landscape by using creating a terrain and shifting through the options available i tried to create what i beleived would suit my depiction or my idea of how i want the landscape to look.
As you can see by simply having a try at some of terrain tools i was able to create a small landscape mountainside, with small hills and an open valley. With this simple usage of the terrain manipulations, rising the certain areas of the terrain created a deserted scenery, to have the buildings become the focal point of the game.
Throughout the images you can see that within Unity rising the terrain helped to create a landscape setting equivalent to gameplay mountains, rather than creating the landscape in Maya Unity was able to speed up the time of creating a setting for my game than creating the landscape in Maya.
This final image is a screenshot of my character showing his scale compared to the landscape and of the area in which he will be contained within. Adding the given textures from Unity i built the landscapes visuals to look bare and visible and seem like there is nothing but land from miles away and i found that because of this test of a landscape setting i will usse this as a representation for my overall game.
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