Tuesday, 11 January 2011

Game Art Design and Animation Week 10:Batch rendering and After Efects Use

 Before batch rendering i needed to check my rendered image files in how they will be shown and so i rendered the current frame so i can change the settings to fit my project needs.
Now that i had everything sorted i was ready to batch render the animations and because these animation were no longer than 360 frames i was able to have all files rendered in under an hour and available to be imported into Adobe After Effects.
 I had batch rendered all of my files to be Adobe Photoshop files the reason for this was because when talking Chris Rhodes he had told me that he had done this process so that when he imported the files into After Effects he could composite a image behind the image and so i wanted this advantage as well and enabling me to have a space background to help distinguish my character model as it is a dark model.
Once i am ready to import my files into After Effects i use the import multiple files as footage option and then composite the background i want which allows me then to simply put into the render queue to render the images as a qucktime clip.

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