I started to do some testing of adding textures and bump mapping as in previous projects i wasn't too familiar with the process so i went into Unity and created a cube to start testing textures on. So i created a basic cube and used a basic texture taken from the Internet and placed it upon the cube and created a duplicate of the texture in the form of a bump map and placed it upon the cube. I went through various options and found the right settings that i will use and tested them with a lighting in place to show how the bump map affects the texture on the cube and found that doing this test and finding the settings that i will use helps in overall process when i start to do my castle textures, bump maps and the settings.
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