I continued with my concept art and started to focus again on the similar textures and contrasting colours as the previous concept arts, i felt that much of the art had to be constant so i continued with the similar colours as before and tried to use contrast to give more detail towards where certain areas of the castle are formed.
I continued to use lighting in my concept art as a continuation from previous concept art but also to show how much they play as a factor for my game environment. The first image i had done is carrying on from the second floor concept art and creating the visuals for the front of the castle where the gamer will come out from and will be able to access the tower and also you can see that i will involve a drawbridge which will be animated and the entrance for the gamer.
The second piece of concept art is the top view of the top area of the castle such as the second and top floors and the tower, this area is shown through the concept art as a very large open space which enables much of a fluid movement around the spaces that are shown. Again i carried on the balcony from the first floor onto the second floor to allow the gamer much more open area to see and you can see that there is more access from various areas of the second floor and the contrastig colours is also continued.
The final two image are of my concept art from the dungeon aspect of my game environment as i wanted a basic layout of a dungeon to represent the story that the gamer is a character who comes back from a war to an empty castle. But carrying on from other concept arts the lighting will be used and shown in the dngeon concept art that it will be a dark dungeon environment which has a limited amount of lighting coming in and use similar textures as previous art pieces to be constant.
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