Friday, 22 April 2011

Negotiated Study Week5:Character Texture and Animations

These are the video play blast of my non-playable games character who will be a character who will react once the gamer gets up to a certain distance. The animations that i have done are simple movements to give life to the character such as when visible the animations of the character will be simply look side to side and then when the gamer gets within the certain distance he will react with the hand coming up and waving away the gamer as to not wanting to speak and just waving away the gamer.

The character is textured with basic colours that have been used within the 12th century time period, i used linen for the leg trousers, silk for the tunic below the supertunic and the undertunic and leather for th eboots and gloves as the texture for those specific pieces of clothing. The colours of brown and green were used for peasants of the 12th century time and the undertunic were either white or creame as the time went on and using a just below mid waist skirt-shirt as i felt that this would be easier to model,


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