Tuesday, 23 November 2010

Game Art Design and Animation Week 3:Modelling

Here is a full view of the model once the basic colours are onto the model to show the specific areas of th model such as the glove or boot and air containers.

I began to try different nodes in the hypershade to see is any other ones would be of benefit than the Lambert node that has been used throughout my usage of Maya and found the Blinn node which could help as it adds a sense of brightness and making it much shiny which could be used for the air containers. 
This image was taken to show the overall model before mirrored as it would look being smoothed but this was done to see if it would look much smoother to how i had sketched but unfortunately the model didn't seem like it was how i expected as the certain areas like the arm didn't show any muscle.
I finished off the model by adding the wires to the elbow, knee and boot and reverted back to the model before it was smoothed and i am now ready to mirror the model and add the textures that i need after doing the UV texture.
The next couple of images are of the realisation that my model of the head was not as i would of expected and wanted it to be as the shape was ok from the side view but when looking at it from the front view i saw that once mirrored there were parts of the side that were not as smooth and weren't shaped around much and because of the edges it wasn't going to be easy to redo the head as you can see i tried but when i tried to join the edges or vertexes back up it was difficult to do and have decided to redo the whole model.

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