Here is my model with the UV texture as the model has not been combined the reason was to have the areas of the model to for example work with the boot in the UV texture editor to unfold to eventually paint the textures on to the model.
But once i had the UV textures done and exported the UV snapshot i wanted to combine all the pieces of the model back together so that i can see how the texture looks on the model during the process of painting but once i combine the model back together the UV texture editor show how the UV's that took me a while to do get messed up which leads to another reason why i had to remodel.
So i began remodelling the character and took my time and watched where i added edges so that all the model is not messed up as it was previously and again working on the left side and seeing how the model looks from the right of the image plane allows me to get a full overview of the character.
Again i constantly viewed the other views to find any anomalies but working on the front view mainly i found that once i started to work on the side perspective of the model i went back to look at the other views to smooth out anything that didn't look right.
When i finished the models upper half i got a rough aspect of the design in modelling that i wanted to carry on by having the front of the model exact to the image plane but when it came to the side view i left it much open by working more away from the side image plane because there were certain aspects of it that didn't fit the positioning and length.
Here is the view of the model once i completed the models lower region and felt that overall the aspect of the model works much better than it was previously as this time the edges have been much more visible and connect around the model rather than the edges being cut off half way round the model.
Now i am ready to mirror my model to the right side as i believe it is ready with all the proportions right and feel that once i get the full model done i can see much more clearly what i need to do more to the model.
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