Each of these Prince of Persia concept arts carry on through their colour balance into the game which makes it stand out, making it simplistic and adding the shading through its layers of colouring through the range of contrasts and i like this piece of concept art from the way the image is coming across to the viewers as basic shades of colours and because of it being shades of colours the detail of the character is shown through the colours contrast.
Again another cooncept art from the Prince of Persia games series which was chosen due to the use of colour used for the concept as it depicts the muscle tone through the detail of the colour shading adn because of the pose that is shown is one of the poses that i have used throughout many of my chracter designs, throughout my courses.
This piece of concept that i researched into was in the time that i had been waiting to see Tron Legacy and throughout all of the trailers that i've seen, you could see the use of lights on the costumes which look amazing because of the limit of colour throughout the film makes the lights stand out that much more. From this piece of concept that i had found, i had thought it would be good to involve this because its is so basic and one which i could use as having a human shaped body with a costume that stood out through the use of colour.
This Concept from another game in Bioshock which i was looking at gave me the idea of maybe using a robot character design and in this concept you can see how basic the design of the robot is and how it wouldn't be difficult in modelling this type of character in Maya to a character design which would maybe be advanced in terms of modelling.
The various types of chracter design that i could do made me look at more variations of characters and most of my designs in the past have been with detail and attachments certain pieces of the concept which make the character stand out and looking at this concept art i see similar designs which could be created.
This concept shows a great design in keeping the character hidden in the personal features of the character but because you have the character covered with his assets of guns, pouches and clothes.
Another piece of concept art that i have looked at is the rough design of a medieval type warrior and from that i get ideas of doing a warrior which is shown up by the use of weapons and armour and just pieces of art that create a difference of outcome from looking at this chracter design and someone like a Captain America design as the Captain America design is more of a hero with the bright colours and having a basic design but comparing the character to the design of this concept character you get the idea that he is evil, someone who will kill anything to get what he wants and because of the design of him being built and with weapons and armour that notion is shown.
Looking at the varous designs of characters i came across this design of Medusa from Clash of the Titans which is one that is great through the level of detail from the characters scales and body markings but because of this concept being not a normal type of character in the normal human based shape, i saw it as an opportunity of maybe going out of the boundry and making my character being excluded from other designs because of its detail and extra features.
Amazing Work!!
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