Tuesday, 30 November 2010

Game Art Design and Animation Week 4:Redo Modelling

 I got the over look of the model once it was mirrored and fond it being much more cleaner in terms of the faces and edges and it looked much more like the image plane with it being symmetrical.
But once i saw the overlook of the model once mirrored i saw how i missed adding the air containers and the wires and because this model had been done more cleaner and not leaving and anomalies free i was able to free up more faces allowing more faces to be used for the air containers and wires polygons to be more like the image planes.
I was again ready to mirror the geometry to the other side and because of that allows me to get a symmetrical model and not have to worry about different sized proportions.
After mirroring i saw how the model had many vertices and that  maybe there might be some that i could get rid of because i may have missed them when cleaning up the model.
Getting off of the vertices i looked at the edges to see if there were any anomalies and if the edges had carried on around the model.
But the main problem was that there were vertices that were disconnected and so i had to go around the model and clean up and merge vertices together where the model had been mirrored.

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