Using what i had built within Unity i had sketched a rough version of that landscape and use it as a back drop for my game play and surroundings for my concept art. Sketching the back drop i saw or noticed that this would only be the portion of the game to which would surround gameplay and much of it would be covered by the buildings and so i shouldn't worry too much about the surroundings as it will change throughout the implementation of the game and bringing the buildings into Unity.
I had started to create, what i would seem as alien buildings and came up with six rough shapes and looks but didn't feel as if i could get the overall look and feel of what i want, a deserted planet, uninhabited and destroyed by past and present battle grounds. With the sketches of the buildings that i have done so far i will be able to create a backing to the main buildings, to the point of these buildings of being fillers around and behind the focal points.
I had started to create, what i would seem as alien buildings and came up with six rough shapes and looks but didn't feel as if i could get the overall look and feel of what i want, a deserted planet, uninhabited and destroyed by past and present battle grounds. With the sketches of the buildings that i have done so far i will be able to create a backing to the main buildings, to the point of these buildings of being fillers around and behind the focal points.
After deciding to just go with the overall look of my environment through sketching a layout and adding buildings that i would seem as an alien shapes, sizes and patterns. Once i had done the look of the buildings i placed them into the right positions. I began to form ideas on how i had wanted the certain buildings that seemed most like a foreign, alien building and put them much more close up and having the buildings which are not great in quality in the back drop to fill up areas.
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