Tuesday, 8 February 2011

Game Art Design and Animation Week 14:Game Environment Area Floor Plan

I started to do the floor plans for my main game play area and not the surrounding of the environment. When i started to do the floor plan i had to do a basic colour design so that when viewing the floor plan you are able see certain parts of buildings and the detail of windows.









To show the floor plans more accurately to the area in which the gamers will be able to travel around, but i wanted and opening in which the gamers can go up to but not pass through as my character will block off the passageway and the gamers will trigger an animation when the gamers get up to a certain distance to the passageway.




 
Taking the floor plan into a much more detailed plan as to where the collectables will go in the game play area and the distance between the buildings. Looking at the floor plan i see how basic of a game that it will be but because of the basic fundamentals of game objectives, i would have to have the area itself be games attraction.





 




Here is the detailed and focussed perspective of the game area and how much of the size of the game play area would be available to the gamers.

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