From this basic layout of my environment, of the whereabouts of my buildings and how the scaling should be i wanted to further my visuals of the buildings by starting the concept art on how the texture colour would look on my buildings. When it came to doing the concept art i took all the research under consideration and started to form the destruction of my buildings, developing them from their whole self and transitioning them into destroyed and rubble. Having them destroyed making pieces of the buildings destroyed across the ground created a consitant theme of destruction across the ground to the building.
When it came to the colours i wanted to use bright, vibrant colours to seem like their from a distant planet and not using many colours for single buildings i wanted a similar colour of the main building to the windows. Having buildings become different in colours to one another was my main objective as it was giving each of them a trait making them stand out and be tod apart when talking about them. Lighter colours used for the buildings up close is what i had wanted to make the viewers suggest that this once inhabited planet had been a kind and friendly place until it became a battleground for the aliens. But also having the contrast of them much darker to give off a look of time, that has taken over the destrution making them rust and wither away as time and battles have eroded them.
No comments:
Post a Comment