After doing the UV editing within Maya i wanted to get an understanding of positioning and basically how the models would be in Maya once imported. I started to import the big, tall building as it had been the start off point for my environment and i found it went well with the rocky mountain layout.
Going further with additional buildings being brought into Unity i became more connected to how the position would look once completed and textures added. But i felt that what is missing is the further away environment, something in the distance.
Looking at the game play area at a different viewpoint shows how much will be visible and once the textures are on, stand out. From this viewpoint i see how the scale of the buildings may have to change in height as i see it as a little bit too equal to the mountainside.
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