Tuesday, 15 February 2011

Game Art Design and Animation Week 15:Game Environment Unity Test-Building Input

After doing the  UV editing within Maya i wanted to get an understanding of positioning and basically how the models would be in Maya once imported. I started to import the big, tall building as it had been the start off point for my environment and i found it went well with the rocky mountain layout.









Going further with additional buildings being brought into Unity i became more connected to how the position would look once completed and textures added. But i felt that what is missing is the further away environment, something in the distance.
Looking at the game play area at a different viewpoint shows how much will be visible and once the textures are on, stand out. From this viewpoint i see how the scale of the buildings may have to change in height as i see it as a little bit too equal to the mountainside.
This perspective of the models in Unity so far seems really good at showing the level of game play area that will become availablend could be used to enlargen the area as there is much mor espace then i initially inetended and to involve more aniamtions of particles and building exposure.

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