Tuesday, 8 February 2011

Game Art Design and Animation Week 14:Game Environment Character Animation in Game

Within the game play i will have a an area which is open but not wanting the gamers to exit through this passageway i will have my character be a wall to the gamers and to have some form of recognition to the gamers movements towards this area. As a animation which will play in loop to when the game is being played, i will animate my character to simply look around and look as if he's guarding the area not allowing anyone in or out. When the gamer comes within the certain area of the character that distance will trigger the second animation of the character to stop looking around and instead get ready with his arms at his side, but i also wanted a third animation which will be a further trigger in which when the gamer gets even further towards the character, the character will begin to shoot particles frm his forearm and at the gamer.

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