Tuesday, 8 February 2011

Game Art Design and Animation Week 14:Game Environment Area Concept Art

Taking my viewpoint of my whole citscape that has been destroyed and focusing on the main area which will become the gameplay, i chose to have the main structural building which is positioned at the front to be part of the gameplay area as gives off a alien vibe because of the colours used it seems to have been a happier setting till it was destroyed. Also wanting to include a piece of a building which had been destroyed to show that parts had fallen down and to have bits of animations/particles to be used for it.

Then i took the surrounding buildings which are around the main focus point of a building because of their distance to the tall building they are darker and make them good in the contrast of distance and thats what makes them more stand out and their pattern or markings. The final side of the gameplay area will be another piece of a building, which is a long tube that has been cracked in half and the ground area will be a extension of the surrounding texture.

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