Tuesday, 22 February 2011

Game Art Design and Animation Week 16:Game Environment Textured

After completing the UVs and testing the models into Unity i began to add the textures onto the models and tried out simple shapes to look over the buildings.










The basic colours began to come up on the right positions of the buildings and i was able to add the textures on to the buildings allowing them look more like pieces of different coloured metals.

When changing the perspective, as i do throughout implementing new updates i come across flaws such as joint textures not being joint and so i have to go back or change the length of the v vertexes to make the textures closer to one another.
The final buildings of colour and texture matched the concept art but as the further the distance of buildings get from the game play area the less model detail i had to create and so the texture played a bigger part. Once all the colours and textures were placed upon each building i started to deform and manipulate each of them to look destroyed and then exported them into Unity.
After being brought into Unity i needed to make sure that the meshes were not just pieces of visuals but also physicals and place a collider on to them, which disable the gamer to get past the building and insted stop or knock into the building.

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