So i began the process of possible ideas with the intention of creating a game environment which is a limited amount of space preventing the gamer from going into areas that they shouldn't be going into and that this environment should consist of interior and exterior. I started by looking at game environments that have been used for certain games such as Crysis 2 to get an understanding of what i could do.
Looking at interior and exterior game environments that have already been made i saw throughout the images that the environment is spaced out with many areas of greenery, alot of stone, ground textures are used and surrounding the buildings is an environment which gives the building a focus point. By looking at the images above i have a rough amount of guidelines for the idea of my negotiated studies brief and that i will follow these guides as i want my game environment to be:
- Open space
- Limited distance of area
- Greenery
- Interior
- Exterior
- Visual Importance
- Stone texturing
- Quality not Quantity
- Concept Art is the focus through the game environment
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