Friday, 25 March 2011

Negotiated Study Week1:Potential Ideas to Look At

Learning of the final project of the course being a negotiated study i had various possible ideas to do. Knowing that i want to focus on the visuals and concept art for my project i wanted to carry on the production of game making. With the previous game module i had created a cityscape game environment and with that project i had over complicated the situation by focusing much more on the quantity of the project.

So i began the process of possible ideas with the intention of creating a game environment which is a limited amount of space preventing the gamer from going into areas that they shouldn't be going into and that this environment should consist of interior and exterior. I started by looking at game environments that have been used for certain games such as Crysis 2 to get an understanding of what i could do.

Looking at interior and exterior game environments that have already been made i saw throughout the images that the environment is spaced out with many areas of greenery, alot of stone, ground textures are used and surrounding the buildings is an environment which gives the building a focus point. By looking at the images above i have a rough amount of guidelines for the idea of my negotiated studies brief and that i will follow  these guides as i want my game environment to be:
  • Open space
  • Limited distance of area
  • Greenery
  • Interior
  • Exterior
  • Visual Importance
  • Stone texturing
  • Quality not Quantity
  • Concept Art is the focus through the game environment

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