Here are the ideas that i had come up with and following through these guidelines
- Open space
- Limited distance of area
- Greenery
- Interior
- Exterior
- Visual Importance
- Stone texturing
- Quality not Quantity
- Concept Art is the focus through the game environment
I had many ideas that i could and as you can see from the images i had jotted down the possible ideas under the guidelines i had come up with. At first i felt of doing something similar to the Enslaved:Odyssey to the West game as i had played it and found the quality was so impressive that i could do a Enslaved inspired destruction of Leeds. However knowing that i had done a destroyed environment and wanting to do my own creation rather than a variation of someone else's idea, so i chose to look at many other possible ideas such as
- Small island with a building covered with greenery
- A 3D based game environment going inside a building to a 2D platform game
- Plant life environment
- Aztec Buildings
- Sci-Fi Building
- Island
- Floating City
- Underwater City
- Jungle
- Spaceship
- Medieval
- Mountainous Area
- Colosseum
- Tower
- Tree house with three levels
- Buildings change textures as you go in and out of the building
- Castle, Courtyard, Tower, Waterfall. Dungeon
After all the various ideas that i could do i went ahead and chose one that i hadn't done before, going with the idea of a castle game environment consisting of a dungeon, Courtyard, Castle with three floors, Tower, placed upon a cliff setting with nothing but a water surrounding. Quality will be the objective with this project and choosing a different type of setting to the regular sci-fi type of setting that i have done before and gone with a medieval environment. I believe that going with a three floored game environment consisting of interior and exterior i will be able focus alot more on concept art having more of a project to cover.
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