Tuesday, 8 March 2011

Game Art Design and Animation Week 18:Game Environment Fog and Sound Placement

Finding out about Unitys render settings and being able to create and atmosphere i wanted to try it out and so wanted a gritty and dusty atmosphere as if it was a, 'when the dust settles' kind of period. Creating the same colour but having it fade upon the buildings within a certain distance.

Showing the tools and functions available to create the fog i wanted one that covers alot of the environment to an extent in which within the midpoint of camera view, which will be the fade out point to being able to see whats in fron of the gamer.
I started to look around my environment and found this great viewpoint overhead and as if the wind has blown over the fog and dust to cover most of the buildings but leaving enough space to have areas of the buildings visible. After implementing the fog tool into the game i began to insert sound effects to areas of the game create wind, bird and more.

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