Tuesday, 1 March 2011

Creative Industries Level 5:D&AD Week 4

Having basic animations such as walk cycle, idle, turnaround and fall were chosen due to only having four weeks of the brief and focusing on the development stages because the brief didn't state much detail and depth into what they exactly wanted and we found doing a 'Pixar' type animation would only be time consuming.
So here is the animation after its week of production and we will now be handing in the physical as well as digital copies of our answer to the brief.

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