Tuesday, 8 March 2011

Game Art Design and Animation Week 18:Game Environment Bump Mapping and Collectable

I had brought in the texture for my buildings and found they didn't show the quality i had wanted from them and was told to try bump mapping. So i had gone back into Photoshop and gathered the textures by themselves and placed them in the necessary places and made them into bump maps.
Immediately  after applying them onto the buildings i noticed that the quality had risen from showing detail through drawn on texture to bumped on texture.
For my final peice of model and animation from Maya i made  a small and quick model of a spaceship to which i will make into the collectable of the game, as this game environment is meant to be a collect the collectables in the certain amount of time bonus round game, similar to a Mario Brothers game.

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