We were told about the particle emitter and had a chance to try to make a particle emitter during one of our tutorials and now was my chance to use that skill and place it into my game environment and even adding water to add a little bit of substance and reflective surface.
Within the environment i wanted to take full advantage of the particle emitter and used it for the sparks to show building wires broken apart, fires started and also smoke, all of which come with sound.
From this final image you can see how i wanted atleast one of the building to contain a larger fire which helps to cover up the flaws it had with visuals of textures and building designs.
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