Now that i have completed the overall positioning and development of the game environment i started to go back to the texture of the castle and begin to re-texture the texture by adding a much simpler depth of the bump mapping and also add detail to the textures. The first two images are showing how disappointing the texture had been done with the bulky depth that showed how the game will come across as unrealistic. Also you can see how the textures are showing various stages of contrast which make the castle stand out to the point in which it seems fake and out of place.
So as you can see from the last two images i had re-done the textures to the point where the textures contrast is similar and not seem out of place by changing the contrast and brightness to match the surrounding textures. Another piece of the overall castle texture that i had re-done was the brick layout as from the before texture of the castle had been scaled differently and needed to match the brick layout as the surrounding layout.
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