Before bringing the model into Unity i had to convert the mesh to normals so that i was able to see within the certain area i wouldn't be seeing right through, so i converted the whole mesh into normals and reversed the anomalies. After the normals process had been completed i brought the mesh into Unity via FBX format and started to re-attach the bump maps that had become unattached and started to re-adjust the settings for the castle game environment mesh such as the specular and shading of colours to better suit the overall perspective.
After normals, re-connecting the bump maps had been done i was eager to see how the game environment would look if i were to move freely within it but that would have to wait as i would have to first start to create mesh colliders for the floors and walls to be able to move around but as that was a basic mesh process i felt i should just go ahead and continue so i assigned mesh colliders to the whole of the castle. The addition of multiple mesh colliders was a long process in getting positions right enough to allow access to areas but limit thm at the same time.
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