The next model that i had created was the chalice, very basic and using the same technique as the medieval pot process and using a basic texture, with a sample of shine and also i wanted to add a sign of living so added a model of spilt wine. After modelling the medieval pot and chalice i started to model a long draping cloth which i felt the castle needed to allow the cloth to cover the disappointing texture of the castle walls. I used a light crimson colour and applied a cloth texture to seem like the cloth is wrapped in places and placed the vertexes of the cloth so it would seem more like a cloth.
The final model that i could develop within the time that i had available was the candle holder which i developed as a basic model, thin which wouldn't take up much room and look like its placed upon the wall. After completing various models to add in the ground floor i started to bring them within Unity and place them around such as the cloth on the walls, shield and cup on the floor to seem like a sign of trouble and the medieval pot in places which the character shouldn't be able to access.
I placed the candle holders on areas of the wall which seem like suitable areas that would cover the area with light because i used the Unity standard assets of fire and placed the fire along with the candle holder which gave a more accepting idea that light is coming from the candles as well as the sun light. Also i added the drawbridge animation which worked fine until i went back into game mode and triggered the animation which started to be jittery and the drawbridge went backwards and forwards so i was shown that the trigger box had been too small and that the trigger had stopped once the gamer was out of the area, so i had solved the problem by expanding the trigger box.
















After getting replied by concept artist Mike "Daarken" Lim i thought i'd various other artists and i did but when i saw a link via @ConceptArtWorld's twitter for Marvels Thor film concept artist, Craif Shoji's work i took a look at the artwork and tried to find a means contacting him to give possible feedback. Going back and checking my e-mail i found that he said he would take look at the my concepts of my castle and give me feedback when he has time, so asking professional concept artists is gaining me more information about improving my art. Here is the e-mail he had sent me and i have replied back with images of my castle concept art and hoping for a reply from Craig Shoji in coming days.















