Thursday, 14 October 2010

Digital Film Production and VFX Week 3:Texture Tests

So i began testing the textures i had chosen to represent my chess pieces and from a further out show these textures go really, really well with the models and below are some of the various view of the textures on the chess board and set. From what i can see is that the textures become repetitive and that is something that i would want to sort out once the animation and text aspect of the project is complete as it doesn't take much time using hypershade to change the pieces to the texture i want.


As you can see from the image there is a huge texture problem and it is visible on the front side of the knight as it looks as if the texture is metal and shiny which is not what i had wanted although the rest of the Knight worked out as being stone with the visible markings yet they are a bit too blurry.

But the bottom of the Knight comes across as a piece of patterned stone which i like but feel again that its too repetitive.

Now from this whole texture process i felt that the best outcome from it so far is the creamy texture albeit that its not what i had wanted but the repetetive effect comes out as a great stone pattern for the other half of the chess pieces and the colour comes across but has the dark aspect with the patterns and i feel it works.
The tiled chess board is a great combination but as its shown they all seem too blurry, from a distance great but close up blurry, however the colours mash up well as you have this dark fossil red with its markings and the other a creamy white and shows that the combination of colours go together but i need a much smoother looking texture to use.

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