Todays session was focusing on 'Cinema as a Door', how it leads the viewers into the film by creating a hook in the opening scene to pull the viewers into wanting to watch more and in the opening scene could benefit from it being a hilarious comedic moment in which carries on the mood throughout the film or even a sad beginning to show the depression of what will become a happily ever after but whichever way the opening scene is it is there to let the viewer into what will be expected throughout the film or to find out what happens next.
The time of the film also helps in the easing through the door way as the viewers see the connection of the specific time period and see a way in as it relates to them and a way its shown is through the time periods of animation from the days it had been a drawing moving to a 3D model movement these show how the time of the films production makes it a transition for the viewer because it s so basic and not complicated to get through to the viewers.
Sounds are also a form of doorway as sounds that are familiar to the viewer help to ease them into a car chase scene using fast paced sounds, this is from the viewers knowing the sounds and becoming familiar enough to let themselves get into the storyline or action sequence and also through the sounds of narration can help to ease the viewers into the film as a soft soothing voice can bring you into a sunset scenery of a mountain top as the narration of the back story of the film is being told.
I had found this intro into a game which is similar in the sense that the cinema as a door is used to get the viewers into the game and be lead through or into its storyline by the narration of what is going on and to set up the scene for the overll gameplay:
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