In relation to your chosen essay subject for your portfolio, and completed on your own blogs, a summary and evaluation of 4 texts that relate to your chosen subject, these must be academic texts.
First Piece of academic text supporting my essay is:
‘Game characters will become increasingly important, not just as Distant Digital Actors but as new social circles. After all, many players now spend more time with them than with their real friends or family. The best of these new companions will be more than just painted polygons: instead they will have motives, emotions, fears and desires-personalities that make you car.’
From this text I believe that this short introduction into gaming characters explains that characters within games have become or will become so advanced with tweaks or reality, that users would rather spend time with virtual characters than actual friends.
Academic Text from ‘The Art of Gaming Characters’
Second Piece of academic text:
‘...technology will contribute to the demise of hyperrealism...We will simply switch off when confronted with hyper real corpses trying to convince us they are human and all the time our unconscious and conscious will scream out, “No you are not!”’
This text describes that with so much of technology advancing the reality within gaming and how realistic is better gaming, that with the consistent sense of reality getting to gamers as it will be hard to depict what is real and what isn’t. Anger towards manufacturers would arise because having the game become so realistic that people are involving themselves with virtual life rather than reality itself.
Academic Text from ‘The Art of Gaming Characters’
The third piece of academic test is:
‘Graphics are the most elemental form of storytelling...We are taught at a very young age, through Saturday morning cartoons and programmes such as Sesame Street, to relate more to visuals in motion, because they are convenient, easy to remember-and instinctual’
This next text I have chosen describes in my view that motion graphics are vital within any form of media, as we grew up with maturing forms of entertainment, which helped us to know the differences of for example games which are different in view to reality and helping us depict real and unreal.
Academic Text from ‘Motion by Design’
My fourth and final academic text is:
‘..Unedited motion and capture techniques generally look like puppets or store mannequins that have come to life. ... Human behaviour is often lost when a computer artist tries to emulate them. ...When animators exaggerate the movements and expressions of their characters, they appear more lifelike and realistic.’
Within 3D human modelling and animation the computer artist has a goal in which he/she has to create a more human motion or more of an in depth or reality within his/her characters and that the more exaggeration gone into the movement of the models the more realistic the experience.
Academic Text from ‘3D Human Modelling and Animation-Second Edition’
No comments:
Post a Comment