Saturday, 24 April 2010

Contextual and Theoretical Studies Week 11:Identify an Artifact-use 3 Academic Texts

Again specific to your essay subject identify one particular relevant artefact, this could be an image, a video game and animation, an advert a film etc, and identify and summarise 3 texts that extend your understanding of this artefact, the texts must be academic and you must demonstrate how the texts help you to further analyse the work i.e. what positions are the texts taking on the work, where are they saying things the same and where are they differing? Why might this be?

The artefact I have chosen is the video game known as Prince of Persia-

My first piece of text is:

‘In 3D modelling it is essential to have a good understanding of 3D space and the ways in which it is represented in two dimensions. It is important to develop a good spatial sense, and the terminology of 3D must be learned and understood.’

This text helped to analyse the artefact much better as it is written to tell the creator that in order to get the better creation of a 3D model is to envision how it will be perceived through a two dimensional view and that that is the way to understand the basic ideas of 3D within gaming. This piece of text showed me that creating a 3D model for a game is only well received by the viewer if the areas that are visible to the viewer are shown with perfection, so focusing on a singular part of armour of the character wouldn’t help with the overall product.

The second text I have found is:

‘A large part of a game artist’s job involves the creation and application of textures. Textures are digital images applied to 3D surfaces to give them the appearance of different materials such as brick, wood, or fabric.’

The position that the text is taking upon the artefact is that it shows the stage behind the production in which textures play a huge role in how good and realistic a character, building or other objects are, as the texture of the game helped me understand that if it was a character model running or moving around it would seem boring but enhancing the product with visual approvals and allow the gamer to acknowledge the difference of a character to another.

The third and final text is:

‘How many polygons are there in a low poly model?,,, It also depends on the intended use for the model-one that will appear in numbers (such as a wall lamp) will need to be very low in polygons, while a set piece model, one intended to be the showpiece or visual highlight of a level or map, may be very high in polygons compared to the average model for a given game or game engine. ’

The final text that I have chosen is one which I feel helps unveil the method of creating the objects and characters within games and that was told to me by reading that characters are made up of polygon shapes which are moulded to form the characters. But not only of how they are created but how they are used because in the text it is told that depending on what the hardware the polygons are used upon for example if they are used for a army battle where there are multiple fights going on then the amount of polygons would need to be high in the game model.

Final analysis:

Each text has developed an understanding of the game in its production stages as each text unveils how the game model such as characters are only modelled with detail depending on what is seen, textures play a vital role in distancing certain objects from another and a poly model is what actually makes up a variety of objects within a game.

The texts are saying some similar things such as how their subject is what makes up a game but what differentiates them from each other is that 3D modelling understands what is meant to be shown, where as textures are helping to establish the detail to give it more of a realistic look and that polygons are helping the game to accomplish multiple battles or making up the 3D models and objects for the textures.

This is because with each having their own unique specialty, which helps to create a game which focuses on upgrading the detail and look of a game because of looking at ideas in a different way to create something which is unexpected.

No comments:

Post a Comment