Carrying on with the extra time available from not filming this week i was able to get a design done for my creature and was able to do a couple seconds of movement which will be considered as interaction once i put the animation with the footage.
Again i had chosen to do a basic creature because i didn't want to have to waste alot of time having to do frame by frame of detail and with that in mind i went for a fairly smooth shape for the body with limbs like Rayman.
The reason why i chose the rayman style body is because again a simplistic creature would save time in devvelopment and i always liked the basic view of Rayman and how his limbs look separate but move with the body.
However i didn't know whether i wante dto do the body moves, limbs move like Rayman so instead i went for limbs can move with the body as it's walking but if the whole of the body is moving up and down slightly, then the limbs won't be moving as the body does.
After having my creature set to animate i started with the basic movement of hands towards my live action clip and this is just the part of the creature as it would look interacting with the live action clip and so i have created around about 2 seconds of one sene where the creature is breathing and the next couple of seconds where the creature is interacting aka moving its hand towards, what will be the live action clip of Mark:
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