Tuesday, 25 May 2010

Digital Films Week9:Green Screen

Here are a couple of images of Mark within the green screen setup to which was then taken into After Affects to be removed and use the live action from the footage to be used with my sketched background.





















Using after affects was great to get rid of the green screen and manipulate the final footage within the artwork and at the start of using the After Affects software was a bit challenging however because i had many green screen footage's to edit i was able to become accustomed to how it works.

Digital Films Week9:Creature Interaction

Carrying on with the extra time available from not filming this week i was able to get a design done for my creature and was able to do a couple seconds of movement which will be considered as interaction once i put the animation with the footage.

Again i had chosen to do a basic creature because i didn't want to have to waste alot of time having to do frame by frame of detail and with that in mind i went for a fairly smooth shape for the body with limbs like Rayman.



The reason why i chose the rayman style body is because again a simplistic creature would save time in devvelopment and i always liked the basic view of Rayman and how his limbs look separate but move with the body.

However i didn't know whether i wante dto do the body moves, limbs move like Rayman so instead i went for limbs can move with the body as it's walking but if the whole of the body is moving up and down slightly, then the limbs won't be moving as the body does.

After having my creature set to animate i started with the basic movement of hands towards my live action clip and this is just the part of the creature as it would look interacting with the live action clip and so i have created around about 2 seconds of one sene where the creature is breathing and the next couple of seconds where the creature is interacting aka moving its hand towards, what will be the live action clip of Mark:

Digital Films Week9:Flying Creature

Myself, Mark, Chris and John planned to use the theatre hall to do our filming and Mark had been able to book the studio theatre but was only available to book it for 6:30pm-9:00pm and that wouldn't have given us enough time to do our filming as well as having no equipment available to be used, Mark had tried to book all of these a week in advance but the equipment had already been taken out.

So this week Mark and myself had been able to book the studio theatre and equipment out for next week to film in a full day which would allows us two weeks for editting and so with this week being available i continued with my development of sketches and animations. I was able to create my flying creature which will catch teh attention of my actor to make him turn to see a doorway.
After completing my flying creature design, i had chosento do a basic design allowing me to save time on doing detail after detail within each frame and so what i have created is basically a 24 frames per second of my flying creature flapping its wings for 1 second and using that 1 second of film i will duplicate it to make a continous film of a flying creature. Here is my 1 second flying creature:

Tuesday, 18 May 2010

Digital Films Week8:Archway Scene

I had started to sketch my archway hands on using photoshop when i looked at what i had done so far and noticed that i had different view points and the sketches didn't match up and so i was advised to try creating a 3D model of an archway to which i could use as a rough point for sketching.








After successfll creating a 3D moel of an archway i took a scrrenshot of the view i wouldn't to start from and transferred the image into photoshop to start my archway and I was able to see a vast improvement on the perspective and see how much tidier the sketch looks.









Using the mountains image i had previously created used it as a background image behing the archways.













As you can see on the left i went bck into maya and took another screenshot from my 3D model but at a different angle.









From that base i was able to add my sketch of the archway and the mountains.

Digital Films Week8:Background Mountains Sketches

Below are just two of the mountain background, which will be used in my film and from these two images i have tried to create different variations of the mountains combining parts of both of the sketches.











And below are the variation of background images that i will be using throughout the film:


Digital Films Week8:Visuals

I came up with having a basic background for my scenery as i started to look at different types of mountains because i wanted a mountain background to show a wasteland of hills and which wouldn't have any inhabitants.







Another image i want to use as a piece ofmy background as it shows the basic formation of earth and shows no sign of any life.










Then i started to look at the different ways of showing my archway and the different formations of the arches and found this visully stunning view from Assasins Creed II concept art and found having archways in the dark could hide any fine details.


Looking through fantasyartdesign.com i found this image which is similar to one of my scenes and shows a perspective of my walkthrough archway could be percieved.








Another archway which i saw as a stand out image is this one which is from the same site as mentioned and with this image, it wasn't the perspective but the arches that stood out because they have fine detail and how they are all linked, which shows a different view of archways.










Here is a image of a small pillar which i saw that stood out with it's pattern and how the figures and intwined with one another.

Wednesday, 12 May 2010

Digital Films Week7:Research

I have been looking at various videos to which have similar style of visuals to what i am hoping to achieve and have come across the main video that comes to mind which is the A-HA, Take On Me video:



The reason why i have chosen this particular video is because its black and white animation/sketches have fused really well with the live action scenes within the video particularly in the 1:43 time frame where you have a sketched woman viewing a live action male and from that perspective the camera turns to the view of the male as he turns to sketch and the woman cuts from sketched to live action and that transition stands out as it has both elements in use.

Scene starts at 3:36:
http://www.youtube.com/watch?v=dRes1xa9iZI&feature=related
The Pagemaster which is another live action to animation film which is one that stands out in my mind because the scene of th eboy going into the book really captures how many readers are made to feel like they are part of the stories they are reading.

Also there are the colourful animated/live action videos such as Bedknobs and Broomsticks, Mary Poppins, Who Framed Roger Rabbit, James and the Giant Peach to name a few and those are the types of films that stand out due to involvement of bothe live action and animation.

Digital Films Week7:1 Minute Basic Shot by Shot Scenes

The images on the left are basic shot by shot of my 1 minute film in which i have broken down the scenes into 6 parts. With the shot by shot established i will be able to set up my viewpoints for filming.






What i am going for as a final film is to have a live action starting to which will descend into a sketched background and then have a few animations to which would interact with the actor and finish off with a, What happened to the guy? question. Having basic animation was needed as i didn't want to have to spend a lot of time doing frame by frame of detailed images as well as something basic can be remembered by people.

Spartacus Blood and Sand Prequel

Spartacus Prequel to Start Shooting this Summer

Pre-production is underway on a six-part prequel to Starz' hit original series "Spartacus: Blood and Sand."

Andy Whitfield, who played the title character in the series, will appear in the prequel briefly, but Lucy Lawless and John Hannah take center stage in this story of the rise of the House of Batiatus and its champions before Spartacus arrives as a captured Thracian slave. With the title still to be determined, the prequel will begin production this summer in New Zealand, and is slated to air on Starz in January 2011.

John Hannah returns as Batiatus, owner of the Ludus, along with his wife Lucretia, played by Lucy Lawless. Other returning actors include Peter Mensah (Doctore), Manu Bennett (Crixus), Antonio Te Maioha (Barca), Nick E. Tarabay (Ashur), Lesley-Ann Brandt (Naevia) – and others. New characters will also be added – most notably the gladiator who was champion of the House of Batiatus before Spartacus or even Crixus – who will help fill in the story about the people and politics in the House of Batiatus and ancient Capua as a whole.

Production on the second season of "Spartacus: Blood and Sand" was postponed this spring to allow Andy Whitfield to be treated for Non-Hodgkin Lymphoma in New Zealand. His doctors indicate that the actor is responding well.

"The prequel story maintains the excitement and entertainment value of the first season of 'Spartacus,' giving audiences the engaging experience they've come to expect," said Starz President and CEO Chris Albrecht. "We look forward to continuing the Spartacus story."

Produced by Rob Tapert, Sam Raimi, Joshua Donen and Steven S. DeKnight, "Spartacus: Blood and Sand" was the highest rated show for the 18-49 demographic among all cable networks for 12 of the 13 Fridays on which it aired based on coverage rating.* The production team remains intact for the six-part prequel.

Tuesday, 4 May 2010

Digital Films Week6:1 Minute Film Plan

Scene 1 begins with the main character looking through a book until he is transported into book, to which he then would be looking around to see where he is.

Scene 2 carries on with the previous scene to the point where the character starts to travel through the place he was transported into.

Scene 3 all of a sudden he stops to notice a person or thing in front of him but doesn’t looks threatening and starts to interact with it. Example, hand-to-hand

Scene 4 as the interaction continues, a creature just flies past and the character follows the creature through watching it.

Scene 5 character stops following the creature to find a door and goes towards it and opens it to see himself just a couple of seconds ago where he is looking/reading the book and was transported.

Scene 6 back to the book view where another character comes to look at book but instead closes it and walks away with it.

Digital Films Week6:Film is Complete!

Here is the finished film which came out better than expected:

Sunday, 2 May 2010

Digital Films Week5:Fly or No Fly!

In this shot we had talked to each other in how we should have the fly be represented visually or with sound, eventually coming up with havng sound as visuals would take time off what actually needed to be done, the editing.






Another representation was to have a fly eye view, where the camera wouldfcus into the flys vision of the environment and we found that using the insect eye view via Final Cut Pro we were able have sound and visuals as the fly without actually seeing it.

As you can see in this screenshot the whole usage of Final Cut Pro was new to me as i had never used an advanced piece of software to edit a video and the amount of functions to edit a clip.
However using it was good skills as it wasn't as difficult as it looked to use and as mentioned before we were ble to use some of the effects that were availible by Final Cut Pro into our film.

Digital Films Week5:Film Flaws

Whilst finalizing our storyboards and shot sequences i hadn't thought of how to get an inside microwave view, as this flaw arrived during filming.

However thinking on the spot Mark had come up with a great idea in which we film through one side of the door and have the spotlight as the microwave light and using white card or paper as the inside side parts of a microwave.






Another flaw had been something which Mark had spoken to me about and that was continous shots as shown in the left image that this was the start of the continous shot which had been flawed because of Tom having his left hand away from the food in the previous shot where as he is touching it in this shot.

Overcoming this obstacle was to have the start of the previous shot finish as if Tom's hand was touching te food to give it a continous shot at the start of this one.

Saturday, 1 May 2010

Piranha Trailer

I didn't expect this to be a good trailer of a movie which didn't seem interesting but i was proven wrong and it looks really good: