Saturday, 13 November 2010
Tuesday, 28 September 2010
Digital Film Production and VFX Week 1:My Idea and Storyboard
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| Storyboard |
I will be doing 5 shots that will last 6 seconds each, 3 seconds for movement and 3 seconds for the title and the final shot are a compilation of extras that i will be able to use if i have time available. The Title sequence will begin with the movement of a chess piece to reveal the chess board and pieces and will have the camera move around the chess board to reveal titles and eventually finish with a check mate move to which the fallen piece rolls towards the screen.
I will be creating the chess pieces within Maya and animating them using the same software, the reason i have chosen to do so is because i had the option to use a local life size chess board but that would require filming and i believe that filming isn't my strong point however 3D modelling had stood out to me and i wanted to go back and try to model the objects for my title rather than plan to film my title sequence.
Each scene will consist of 6 seconds, 3 seconds of movement and 3 seconds of camera movement
Shot 1-The scene will begin with a black view as a low shot looking up, the scene will begin from there to the first piece moving to unveiling the chess game which will be half way through. The camera will stay in the same position whilst the piece moves and the first text is shown embedded within the piece.
Shot 2-This scene will begin with the camera movement switching or moving to mid shot as it turns right towards the next piece to show text down the side of the piece.
Shot 3-After the previous scene is finished the camera will again move from mid shot to low shot as it moves left towards one of the chess board squares, which will then have camera tilt down to a top view shot making another piece of text visible.
Shot 4-From the previous shot the camera will come back to on the chess board and then move or rotate the camera to the right. With the camera in place as a low shot focusing on the chess piece in front the viewers will see half of the text which will connect to the other piece coming across from the right side.
Shot 5-This shot will start off with the camera rotating to the left and move towards the final chess move, check mate, which will the horse cornoring the king and not allowing it to move anywhere thus making the king lose and bein knocked down and rolling towards the screen and causing it to fade out to black, through out this scene the shot will be a mid shot with the view of the horse visible.
Extras-As you can guess are the extra ideas of shots that i am willing to involve with any time available, there are shots such as a mid side shot which would have each lettering of the text on the individual pieces, another is a top view looking down on the board and seeing the piece make its move and unveiling a text, one that is again a top view which shows the text on the rook piece along top of the piece and finally the far out shot looking over one side of the pieces to across the board which will have large lettering or text to make up a wordalong the front of the pieces.
Wednesday, 9 June 2010
Mortal Kombat
Tuesday, 8 June 2010
Digital Films Week11:Evaluation of 1 Minute Film
Saturday, 5 June 2010
Inception Trailer
Tuesday, 1 June 2010
Digital Films Week10:Helping Out
During waiting for me to start filming i was able to help out with other projects, 
Digital Films Week10:Problems with timing

I had added a text title to look like handwriting because i didn't want it to be better visually than the actual film and just for it to look basic.Tuesday, 25 May 2010
Digital Films Week9:Green Screen


Digital Films Week9:Creature Interaction
Carrying on with the extra time available from not filming this week i was able to get a design done for my creature and was able to do a couple seconds of movement which will be considered as interaction once i put the animation with the footage.Again i had chosen to do a basic creature because i didn't want to have to waste alot of time having to do frame by frame of detail and with that in mind i went for a fairly smooth shape for the body with limbs like Rayman.
However i didn't know whether i wante dto do the body moves, limbs move like Rayman so instead i went for limbs can move with the body as it's walking but if the whole of the body is moving up and down slightly, then the limbs won't be moving as the body does.
After having my creature set to animate i started with the basic movement of hands towards my live action clip and this is just the part of the creature as it would look interacting with the live action clip and so i have created around about 2 seconds of one sene where the creature is breathing and the next couple of seconds where the creature is interacting aka moving its hand towards, what will be the live action clip of Mark:
Digital Films Week9:Flying Creature
Myself, Mark, Chris and John planned to use the theatre hall to do our filming and Mark had been able to book the studio theatre but was only available to book it for 6:30pm-9:00pm and that wouldn't have given us enough time to do our filming as well as having no equipment available to be used, Mark had tried to book all of these a week in advance but the equipment had already been taken out.Tuesday, 18 May 2010
Digital Films Week8:Archway Scene
I had started to sketch my archway hands on using photoshop when i looked at what i had done so far and noticed that i had different view points and the sketches didn't match up and so i was advised to try creating a 3D model of an archway to which i could use as a rough point for sketching.
After successfll creating a 3D moel of an archway i took a scrrenshot of the view i wouldn't to start from and transferred the image into photoshop to start my archway and I was able to see a vast improvement on the perspective and see how much tidier the sketch looks.
Using the mountains image i had previously created used it as a background image behing the archways.
As you can see on the left i went bck into maya and took another screenshot from my 3D model but at a different angle.
From that base i was able to add my sketch of the archway and the mountains.
Digital Films Week8:Background Mountains Sketches


And below are the variation of background images that i will be using throughout the film:
Digital Films Week8:Visuals
I came up with having a basic background for my scenery as i started to look at different types of mountains because i wanted a mountain background to show a wasteland of hills and which wouldn't have any inhabitants.
Another image i want to use as a piece ofmy background as it shows the basic formation of earth and shows no sign of any life.
Then i started to look at the different ways of showing my archway and the different formations of the arches and found this visully stunning view from Assasins Creed II concept art and found having archways in the dark could hide any fine details.
Looking through fantasyartdesign.com i found this image which is similar to one of my scenes and shows a perspective of my walkthrough archway could be percieved.
Another archway which i saw as a stand out image is this one which is from the same site as mentioned and with this image, it wasn't the perspective but the arches that stood out because they have fine detail and how they are all linked, which shows a different view of archways.
Here is a image of a small pillar which i saw that stood out with it's pattern and how the figures and intwined with one another.
Wednesday, 12 May 2010
Digital Films Week7:Research
The reason why i have chosen this particular video is because its black and white animation/sketches have fused really well with the live action scenes within the video particularly in the 1:43 time frame where you have a sketched woman viewing a live action male and from that perspective the camera turns to the view of the male as he turns to sketch and the woman cuts from sketched to live action and that transition stands out as it has both elements in use.
Scene starts at 3:36:
http://www.youtube.com/watch?v=dRes1xa9iZI&feature=related
The Pagemaster which is another live action to animation film which is one that stands out in my mind because the scene of th eboy going into the book really captures how many readers are made to feel like they are part of the stories they are reading.
Also there are the colourful animated/live action videos such as Bedknobs and Broomsticks, Mary Poppins, Who Framed Roger Rabbit, James and the Giant Peach to name a few and those are the types of films that stand out due to involvement of bothe live action and animation.
Digital Films Week7:1 Minute Basic Shot by Shot Scenes

Spartacus Blood and Sand Prequel
Pre-production is underway on a six-part prequel to Starz' hit original series "Spartacus: Blood and Sand."
Andy Whitfield, who played the title character in the series, will appear in the prequel briefly, but Lucy Lawless and John Hannah take center stage in this story of the rise of the House of Batiatus and its champions before Spartacus arrives as a captured Thracian slave. With the title still to be determined, the prequel will begin production this summer in New Zealand, and is slated to air on Starz in January 2011.
John Hannah returns as Batiatus, owner of the Ludus, along with his wife Lucretia, played by Lucy Lawless. Other returning actors include Peter Mensah (Doctore), Manu Bennett (Crixus), Antonio Te Maioha (Barca), Nick E. Tarabay (Ashur), Lesley-Ann Brandt (Naevia) – and others. New characters will also be added – most notably the gladiator who was champion of the House of Batiatus before Spartacus or even Crixus – who will help fill in the story about the people and politics in the House of Batiatus and ancient Capua as a whole.
Production on the second season of "Spartacus: Blood and Sand" was postponed this spring to allow Andy Whitfield to be treated for Non-Hodgkin Lymphoma in New Zealand. His doctors indicate that the actor is responding well.
"The prequel story maintains the excitement and entertainment value of the first season of 'Spartacus,' giving audiences the engaging experience they've come to expect," said Starz President and CEO Chris Albrecht. "We look forward to continuing the Spartacus story."
Produced by Rob Tapert, Sam Raimi, Joshua Donen and Steven S. DeKnight, "Spartacus: Blood and Sand" was the highest rated show for the 18-49 demographic among all cable networks for 12 of the 13 Fridays on which it aired based on coverage rating.* The production team remains intact for the six-part prequel.
Tuesday, 4 May 2010
Digital Films Week6:1 Minute Film Plan
Scene 1 begins with the main character looking through a book until he is transported into book, to which he then would be looking around to see where he is.
Scene 2 carries on with the previous scene to the point where the character starts to travel through the place he was transported into.
Scene 3 all of a sudden he stops to notice a person or thing in front of him but doesn’t looks threatening and starts to interact with it. Example, hand-to-hand
Scene 4 as the interaction continues, a creature just flies past and the character follows the creature through watching it.
Scene 5 character stops following the creature to find a door and goes towards it and opens it to see himself just a couple of seconds ago where he is looking/reading the book and was transported.
Scene 6 back to the book view where another character comes to look at book but instead closes it and walks away with it.
Digital Films Week6:Film is Complete!
Sunday, 2 May 2010
Digital Films Week5:Fly or No Fly!
In this shot we had talked to each other in how we should have the fly be represented visually or with sound, eventually coming up with havng sound as visuals would take time off what actually needed to be done, the editing.Digital Films Week5:Film Flaws
Whilst finalizing our storyboards and shot sequences i hadn't thought of how to get an inside microwave view, as this flaw arrived during filming.However thinking on the spot Mark had come up with a great idea in which we film through one side of the door and have the spotlight as the microwave light and using white card or paper as the inside side parts of a microwave.

Another flaw had been something which Mark had spoken to me about and that was continous shots as shown in the left image that this was the start of the continous shot which had been flawed because of Tom having his left hand away from the food in the previous shot where as he is touching it in this shot.
Overcoming this obstacle was to have the start of the previous shot finish as if Tom's hand was touching te food to give it a continous shot at the start of this one.











