Monday, 22 March 2010
Creative Industries Week 11:What is the future of 3-D gaming?
As games are being developed and improved as years go by and storylines begin to be repetitive the gaming industry would need to have a new attraction and many feel that as 3-D is becoming bigger in other medias, why not integrate it into the gaming world? Some experts are going as far as labelling 3-D gaming the saviour games as it has the promise of dazzling lighting effects, detailed backgrounds and more of a pure 3-D gaming speed.
With 3-D gaming along with 3-D T.V's and perhaps even 3-D sound the next step in technology will be the biggest as it will the best piece of technology to be more connected with what your are watching or playing. Different games may differ in the extension of game play using 3-D but games such as Gran Turismo, Motorsormand Wipeout would have a better benefit from depth perception.
However with this new batch of technology soon to be released and how much they cost in production will perhaps be a close enough price as £500-£700 and then the actual 3-D game play experience good or bad would only be expressed once you have triedthe 3-D gaming but from that the only expression from the 3-D gaming thing is that having all the 3-D technology around and maybe too much for purchase straight away the gaming public would have to wait to try the game play.
During game play with your 3-D glasses on would suggest that most gamers would be tired of using glasses to view the effect and resulting with themnot want to use the technology as having to wear glasses to view somethings detail would mean more purchases (with keeping up with he 3-D technology). Along with HDTVs, many suggest that 3DTVS would just bea repeat and cause nothing mor than simple gaming rather than enhance it.
Overall having 3-D gaming would expand the industry to involve other medias but having the choice of playing normally without having to pay for 3-D technology and wearing 3-D glasses would sound better but the choice is of the gamers, however involving 3-D gaming would result in more of an audience for games you wouldn't normally purchase.
Reference:
http://www.insidemacgames.com/news/story.php?ArticleID=2028
http://www.eurogamer.net/articles/3d-gaming-is-the-future-says-sony-dev
http://www.bruceongames.com/2009/05/15/i-have-seen-the-future-of-gaming-and-it-is-3d/
Sunday, 21 March 2010
Creative Industries Week 10:Redo-What is the value of creativity to Society?
Sunday, 14 March 2010
Creative Industries Week 10:What is the value of creativity to Society?
Creativity is vital within societies as a society wouldn't be there if it wasn't creative and vary in its purpose to other societies because within each society there always is something which makes them stand out or have a difference to the other societies for example a social society within a school always differs between people as there is the popular kids who are different in comparison to the school geeks and even the Goth children.
Societies, which have been affected by the creativity, have all been affected in the fact that they have advanced further such as in video games without creativity there wouldn’t be the range of games from action to role-playing to even simulation games. With the creativity in the games industry you get a different way or aspect of a game.
Overall creativity is the main reason why we have advanced further than what we could have expected as without creativity we wouldn’t have the various choices in the shapes, size and colour of products and the creativity helps to further our understanding of the how things are and interact for example without creativity we wouldn’t have believed that the earth was a sphere and carried on believing it was flat and also with creative organizations being created societies are able to express their creativity through means of media or artistic creativity, art organizations.
Tuesday, 9 February 2010
Creative Industries Week 1:RSS Feeds Good or Bad
Monday, 1 February 2010
Creative Industries Week 9:Re-Review-Acceptable Aces 2?
From the Smokin' Aces1 I had a high expectation if the there was, for a second installment, would it live up to that expectation? With vast films there are alawys and expectation with sequel or prequels to the previous film, But over years aren't many that have exceeded ther first though.
The director of Smokin' Aces 1 and NARC comes a prequel to Smokin' Aces 1in which a FBI office worker finds out that a bounty has been put on his head which causes him to go into hiding whilst Assasins from all over the world are edging closer towards him.
I began noticing the same key points as Aces 1 and 2 which started the film as part of it's storyline where the glue to the story is that there is a bounty on someone's head, attracting assassins towards him. Once the story has begun the action from both films gives myself the insight on what type of characters they are simply from their killings for examle if the cut the person limb from limb they are a sadistic killer.
As the story continues I begin to see why there are so many differences between the two movies because of the type of actors to me aren't well known, besides Vinnie Jones and with some of the actors they weren't well known which to me caused no emotion or extra abilities towards Aces 2 as well as not enough backing in budget for more of a stand out production.
In Aces 2 there began a main focus point in whichthe FBI office worker has been sealed with a chamber underground and with the location set i began to believe that the focus point would be the killers going down each floor killing till they reach the end, the worker. But instead i notice that i was wrong when the hired assassins encounter each other causing a "shoot out", which causes only two or three of the left and seeing this I knew that the ending is looming
The final piece of the film finishes off with the remaining assassins trying to break into the bunker only for the FBI office worker to uncover that he was the one who lured the killers to him to kill them all as they were hired by the U.S. to do their dirty work and so he opens the bunker to release a grenade resulting in all the people around and in the bunker to be killed. However the end twist was yet to be uncovered and i found out that the office worker survived as well as two of the hired killers but as the scene draws to a close the FBI worker get in his car only for the leading agent who was protecting him, to arrive in front of his car and shoot the worker.
Now to answer the title Acceptable Aces 2?, I think you would have to examine some of the areas for example in it's repetitive storyline to Aces 1, the Aces 2 storyline had it's unique ending which has no faults in my mind, which causes me to think would repeating the same storyline again with a different and unique ending also be as good? As for some of it's weaknesses i have to say that the lack of action is a downside which could be a way to improve on to balance the film out with equal action to story, but after researching into what could have had an affect on this film i noticed that Aces 2 is a direct-to-dvd film causing a certain amount of budget which could be lower thatn it's previous film and the affect of budget could result in it's cost for special effects and big name actors.
To answer the question, was it acceptable... i would say yes but could have improved in the amount of time for action scenes and having the assassins have single encounters with each other rather than almost finishing them all off with a big battle. With the knowledge of this film being a direct-to-dvd causes a good point in why they had less of a action packed movie and that not all films are good with a sequel/prequel such as the film 'The Mask' which was a great film but got a bit of a damaged reputation from it's sequel 'Son Of The Mask' all in all i would give this movie a 65% out of a 100%.
Sunday, 24 January 2010
Creative Industries Week 8:Review A Film, Game or Animation
After watching the first Smokin Aces film I had high expectations on the second but realising that it would be a direct to DVD film I knew not to have high hopes as direct to DVD films are most of the time a flop and so I had the expectation that this would involve the same amount if not more of shooting assassinations but as I had seen the movie had minimum amount of assassination until you had the end scene which had the remaining assassins fighting it out against each other, where as the first movie had some assassins intercepting each other before the end causing multiple amounts of battles.
Comparing the storylines between the movies is similar in the fact that there were main people who had a bounty on their heads and had assassins after them whilst FBI agents were there to protect them and had a twist at the end, but my view is that with the storylines being really good the first movie was more better because the action scenes with the scenes were you found more out about the story, where as the second had a 2 or 3 interceptions and one quick final battle and with that the second film had it's moments such as the twist at the end and how it left the door open for another which would excite me if they live up to or improve from the first film.
There is a major difference between both films which cuts into how much they can achieve and that is the budget and with the second film being a direct-to-DVD film it has a lower budget causing a limit on special effects where as a theatrical release has a higher budget and also with a theatrical major acting names know that with a direct-to-DVD film there will only be a certain amount of people who would watch a direct-to-DVD film making the second film have a low standard because the budget and big named actors, which I only knew Vinnie Jones.
My overall judgment of the film is that it's a decent movie because with a brilliant storyline it’s only missing the improvements on the action scenes but the addition of Vinnie Jones known for his action movies could have given this film more action but instead had a lower role however the story had enough motive for it to be made but with a twist at the end had me wanting more and if they improve on the low standard action and more scenes involving the assassins I would watching another instalment in the Smokin Aces films but till then the first was definitely better then the second but being a direct-to-DVD film that’s would was half expected.
Wednesday, 9 December 2009
Creative Industries Week 6:Know My Rights-Copyright Infringement
The story i had found was posted on a website a couple of months after the news was released, the news was that a Danish man had handed himself in to the police for copying his DVDs to his computer and he had try to get off the case by fighting that he was backing the DVDs on his computer, to read the article just click on the image to the left. I have been able to look through many sites to copyright my work but was noit able to find any websites until i had found Deviant Art on a webpage i was looking through...
1.So first i will show how i assigned copyright to my specific piece of work and what i had done was create a account to Deviant Art and log in once that has been set up then click on the submit art(or Piece of work),
2.Which will bring up a page which will want the details of the file and once that is complete you should end up at the choose license to acknowledge the file,
3.At which point you choose the licensing, which i had used no for all questions,
4.Once you have finished with and agree with the licensing then submit the file,
5.When the file is submitted you will be brought to a page where the file is shown with copyright on the piece.
Also if i was to license or sell my piece of work i would be able to retain the copyright if i was to purchase the piece back and to assign the rights i would have to create a contract under the agreements from both buyer and seller acknowledging who the right will go to.
If a customer/client/licensee wanted the exclusive rights to the use of the work the way i would show that it had never been used before would be to create a valid piece of evidence showing the date the piece of work had been created and how it has been shown from that date, for example any information of where the piece of work had been kept to know if had been used or seen before.
Thursday, 26 November 2009
Creative Industries Week 7:Blog my reflection on this weeks lesson
We had taken a class personality test (Myers Briggs) in which i was a ISTJ which was written as being 'Quiet, serioues, earn success by thoroughness and dependability. Practical, matter-of-fact, realistic, and responsible. Decide logically what should be done and work toward it steadily, regardless of distractions. Take pleasure in making everything orderly and organized-their work, their home, their life. Value traditions and loyalty.' and with reading that i beagn to take pride in what it said it, it made me feel as if everything i did was a good decision for me.
After that lesson i learned alot about myself and the way i am and i think that with that i can achieve what i am aiming towards and that is to be a games designer, focusing on characters, landscapes and other designs of the gaming world.
Thursday, 19 November 2009
Creative Industries Week 6:Analyse a gaming magazine
The magazine had an interesting read on latest gaming hardware such as a Nokia N-Gage which allows players to play games in the bst way on their mobile, the rumour of a playstation phone and competitions for the latest gaming hardware. Dwelling deeper into the magazine you realise that the reviews aren't just for game and gaming hardware but all hardware such as the PSP, PS3, Nintendo Wii, Ds and others and as you read on the amount of images put together let you see the true game quality and with most of the main features of the magazine having a wide paged spread you see more screenshots of the game showing aspects you didn't realise were there such as crowds in teh game would not be 3d to have more focus on the main characters and the magazine lets readers see as well as read teh reviews of the game on other consoles.
Reading on the magazine has verdict of the game likes and dislikes as well as the overall rating, with most pages about game reviews there are some adverts which have a connection with the games such as Natwest allowing gamers to have a account to purchase things on the playstation network and gaming software. There was a two paged letters to the editor pages whcih has a video of the month screenshot and as well as the new games on show they have pages on 'We Love Old Games' having readers tell the magazine their favourite classics and getting to the main feature you see not only a wide paged spread but a five paged review of the game explaining the features, storyline, screenshots and more about the game.
Althoguh the magazine has reviews of the big named games it also has a round-up of reviews of games which wouldn' fit into the magazine but summarised and also having enough pages for tips of the month, cheats, spoilers, magazine offers and a mobile downloads section. Overall the magazine allows readers a full insight of game that have been, already and will be released which has areas on improvements, screenshots and the features of the games. For me this magazine has more then enough information on coming games and to me the images that come with the reviews are more than enough of what the game looks like and depening on the features of the magazine readers would be interested in the magazine, to the ages of 12 and over due to its in-depth analysis of teh games which perhaps wouldn't understandable to children.
Tuesday, 3 November 2009
Creative Industries Week 5:Name a company with an about us, name the roles of responsibilities and the cultures
The company i looked at was Yuke's, which is a Japan based company and has 85 employees, established on February 26, 1993 is widley known for the work on the WWE Smackdown! game series. As i searched throughout their website the closest thing i could find to roles are the roles which they were hiring for, which were
- 3D Rendering Programmer- Is the job which is to be able to create 3D representations of the object.
- 2D/3D Effect Programmer-Who's job is to develop a transition from 2d to 3d objects.
- Audio Programmer-Has to be able create certain audio to match with the work created.
- Interface Programmer-Is the programmer who has to make all the functions work together for the movement of the character to be in line with the player who wants it to move.
- Network Programmer-Has to be able to allow the players of the game go on their consoles network using the game, for example using our game if its a fighting game then being able to fight aginst other players online.
I believe that Yuke's is a Power Culture because it has certain employees working on certain areas of the latest game like sound, modelling and more and with each employee working on certain areas of the game it constantly is overlooked by the head of the game management to make sure the employees areas are all working on and towards the finished product.
As you see above was my first attempt at looking at a specific company and failing at what i thought i had to do i went back and redid the task...
and found 'Blizzard' an American video game developer, beginning their battle.net online program in 1997 their success grew and so have the list of some the best-selling games createsd such as Starcraft, Warcraft, Diablo and the number 1 global subscription based online game World Of Warcraft.
Blizzard-Information found from their website-
Main Purposes/Misssion-'Dedicated to creating the most epic entertainment experiences...ever.' Along with this statement they have eight core values that they follow which they believe has guided them to success:
- Number 1-Gameplay First, "Everything we do at Blizzard Entertainment is based on the success of the gaming experience we provide our players. The goal of each discipline within the company-be it art, programming or customer support-- is to make our games as fun as possible for as many people as we can reach."
- Number 2-Commit to Quality, " 'Blizzard Polish' just doesnt refer to our gameplay experiences, but to every aspect of our jobs. We approach every task carefully and seriously. We seek honest feedback and use it to improve the quality of our work. At the end of the day, most players won't remember whether the game was late -- only it was great.
- Numbr 3-Play Nice, Play Fair. "dIn our business first impressions are important --but lasting impressions are everything. We strive to maintain a high level of respect and integrity in all interactions with our players, colleagues, and business partners. The conduct of each Blizzard ENtertainment employee, whether online or offline, can reflect on the entire company."
- Number 4-Embrace your Inner Geek, "Everyone here is a geek at heart. Cutting-edge technology, comic books, science fiction, top-end video cards, action figures with the kung-fu grip...Whatever it is they're passionate about, it matters that each employee embraces it! Their unique enthusiasm helps to shape the fun, creative culture that is Blizzard Entertainment."
- Number5-Every Voice Matters, "Great ideas can come from anywhere. Blizzard Entertainment is what it is today beacuse of the voices of our players and each members of our company. Every employee is encouraged to speak up, listen, be respectful of other opinions and embrace criticism as just another avenue of great ideas."
- Number 6-Think Globally, "Everywhere on the planet there are people who play Blizzard Entertainemtn gaems. While respecting the cultural diversity that makes people unique we strive to grow and support our global community. We also seek the most passionate, talented people in the world to enrich our company and help us forge the future vison of Blizzard Entertainment."
- Number 7-Lead Responsibly, "Our products and practices can affect not only our employees and players -- but the industry at large. As one of the world's leading gaming companies, we're committed to making ethical decisions, always keeping our players in mind and setting a strong example of professionilism and excellence at all times."
- Number 8-Learn & Grow, "The gaming industry is ever-changing. Technology improves, techniques change, and design philosophies become outdated. Since the founding of Blizzard Entertainment, we've worked to improve through experience, teaching one another and cultivating the desire to be tha best at what we do. We see this as an individual responsibility as well as a company one. Employees can count on their peers, managers and the company itself to be supportive and help them gain the knowledge and training they need."
My view of their mission or purpose shows they just don't care for their income but the output and the gamers and shows that people who care should check this company out and after reading all of there eight core values that they follow makes me interested in this company as i only chose them for this task which i had been set. (Making a really good impression on me)
Job Titles-I wasn't able to find their jobs list but was able to find 187 jobs available on their website and knew i don't have that much time to write all of the list and so i will just write the ones that stand out to me-
- 3D Character Artist-An artist who can create the character given to or thought up by him/herself and to an extent tat the character can be viewed from all angles. Blizzard "Blizzard Entertainment is looking for an exceptionally skilled 3D character artist for a team developing a next-generation massively multiplayer online game. The ideal candidate has extensive experience designing, modeling, and texturing a diverse visual range of characters and creatures. A solid grasp of character design, anatomical form, structure, color, and light for the creation of both 2D and 3D art assets is essential. The 3D character artist must have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing), and be well-versed in related tools -- Maya, Mudbox, Photoshop, etc."
- 3D Environment-Is the creator whom creates a surrounding or area into 3 representation which allows the viewing of the environment through out every angle and area. Blizzard "Blizzard Entertainment is looking for an exceptionally skilled 3D environment artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. You should have a solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3d environment artist must have experience working in a team and have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing) and be well-versed in related tools -- Maya, Photoshop, etc."
- 2D Artist-Is the Artist who is able to create a paper based representation of the object or thing they are trying to represent. "Blizzard Entertainment is looking for an exceptionally skilled 2D artist to work on its award-winning massively multiplayer online role-playing game, World of Warcraft. The ideal candidate has experience creating visually compelling textures for terrain, world architecture, in-game objects, and user interface elements. The artist must have a strong understanding of, and an ability to create, assets that fit the visual art style of World of Warcraft. A creative imagination and an exceptional understanding of form, structure, color, and light are essential. The 2D artist should have a basic understanding of game art creation (low-poly modeling and texturing) and be well-versed in related tools -- Photoshop, Painter, 3ds Max, etc. The ideal candidate works well in an environment of peers who are passionate about making great games."
- 3D Production Artists-Is basically an artist who is capable of any 3D requirements needed meaning is able to fix any problem in 3D production or is able to produce 3D requirements. Blizzard "Do you have a passion for all aspects of 3D art creation? Do you love digging into the technical details of how novel and exciting digital art is made? Can you harness the full capabilities of authoring applications like Maya and bend them to your will? If so, we're looking for you!
Blizzard Entertainment is on the hunt for an exceptional 3D artist who can do it all; modeling, texturing, animation, and visual effects. This person will create a broad range of highly-finished artwork to be featured in a new and exciting game experience. The position offers a unique opportunity to partner with team engineers and push the rendering capabilities of our target platform(s) with the goal of creating immersive and spectacular environments."
- Motion Artist-Is the work of an artist who can create a sequence of movements using motion captures, for example by having a actor wear a motion capture suit which on the software would show him wearing a different look which would be captured to be used in the game or film. Blizzard "Blizzard Entertainment is looking for a creative motion artist to work on Battle.net, our premier online gaming destination.The new Battle.net is a full-featured online game service that will deliver the ultimate social and competitive experience for Blizzard Entertainment gamers everywhere. Designed specifically around Blizzard Entertainment titles, Battle.net will include a complete set of around-the-game features including a state-of-the-art matchmaking system, achievement system, social networking features, structured competitive play options, a marketplace, and much more. Our vision is to create an environment where gamers can compete online, develop an online persona, and stay connected to friends and the rest of the community while enjoying our games."
- Cinematic Animator-Creating animation which will be used in film to show the 'next generation' of filming using the cinematic software available. Blizzard "Blizzard Entertainment is looking for a talented contract 3D animator to assist our cinematics team in creating the next generation of our award-winning movies. You should be skilled at realistically animating the movements of humanoids, beasts, and machines at a level that lives up to the ever-increasing Blizzard Entertainment standard of quality. You should also be able to demonstrate the ability to accurately animate facial expressions as well as lip syncing."
- and 187 more.
- Art-2d sketches of the next game which is in production and ideas for other aspects of the game.
- Motion Capture-Transferring the captured movements to be edited and modified during animation.
- Animation-The actual movement of characters or objects as well as inserting and combining the motion captures.
- Sound-The noises of wildlife and other noises which would be needed and voice over actors for character interactions.
- Programming-Is the whole functioning and interaction of the game for when a character starts a fight against another character then the functions which would be needed for the gamer to control the character during that bout.
Tuesday, 20 October 2009
Creative Industries Week 4:Blog on the roles within one of the companies you were looking at and describe the differences between roles.
- Games Designer-Is the person who creates the rough ideas of the game which could involve character, clothing, name and etc designing.
- Game Artist-This role is to provide the view of the sketches into the games format.
- Level Designer-Is the role to which the designer creates the landscape or surrounding for the game to be played within.
- Games Developer-Is the person who gets the game created from the Game artists work to the finished piece which is the game itself.
- Game Modification-Is the role of which changes areas or improves in areas.
- Game Producer-Overseeing what is going on to make sure the workers are doing the right thing and to keep them development process within the time scale.
- Game Programmer-Is basically the engineer for the games, the one who provides the right format to be played on.
- Game Tester-This role is basically the person who checks if all links are linked, checking if there is anything missing and just the one who overlooks if the game works or not.
Saturday, 17 October 2009
Creative Industries Week 3:Using the latest adverts from Magazines or Internet and choose 5 to describe about...
- PSP Go-this advert would be targeted at the lovers of games which you can play on the go as well as playstaion fans but this would mainly be targeted at perhaps teenagers this is beacuase teenagers are the main groups which would like to travel and play and this is related at our course because it is part of the game industry show the latest product released from Sony Playstation.
- WWE Smackdown vs Raw 2010-this advert would mainly be targeted towards fans of wrestling and mainly WWE but also the ages of 16+ because the game is restricted at 16+ due to the amount of blood, language, sexual themes and violence involved within the game and is related mainly towards the gaming section of our course.
- Disneys A Christmas Carol-this advert is targeted at all ages but those perhaps at a younger age would need a parental guardian as this animated film contains scary sequences and images and is perhaps related with the Animation and Digital Films sections of the course.
- Cirque Du Freak: The Vampire's Assistant-this advert would be aimed at the pg-13 viewers the reason is that this film contains sequences of intense supernatural violence and action, disturbing themes, thematic elements and language and would be linked with our Digital Films course.
- Toy Story 3-this advert although not yet rated would be aimed at a universal audience due to it being an animated film containing child frienly scenes which makes the film so lovable to watch and has a connection with the Digital Films and Animations section sof the course.
Wednesday, 14 October 2009
Creative Industries Week 2:List and Explain 5 Industries...
- THQ-part of the gaming industry, develops, markets and sells games, this industry revolves around the creation of the games for example THQ latest and greatest game is the annual WWE Smackdown Vs Raw 2010 game which will be realesed at teh end of this month, has been created for fans of the WWE to play as their favourite superstars as well as this years game focusing on the create modes which will allow fans to create their own superstar, entrance story and so on.
- Legendary Pictures-part of the Film Industry, Legendary Pictures are part of the motion pictures films within the films industry and their company was founded to create, co-produce and co-finance motion pictures, Legendary Pictures are well known for their films such as Batman Begins, Superman Returns, The Ant Bully, 300, 10,000 BC, The Dark Knight, Watchmen, The Hangover, Trick 'r' Treat and so on.
- Warner Bros. Records-part of the music industry, enables artists to produce their music under the finance and tool aiding to create an album from the artist, Warner Bros. Records gives artist the equipment to work with create the souns with their lyrics so the Label is producing with artist such as Linkin Park, Craig David, Enter Shikari, Metallica, Elliot Minor, Kylie Minogue, Muse, My Chemical Romance and so on.
- WWE-part of the proessional wrestling/sports entertainment, WWE is part of the sports entertainment industry providing weekly episodes of wrestling this industry shows sports in ways which keeps the viewers watching and keeps vewers in tune with the types of sports in the world. WWE is the most recognisable wrestling sports entertainment with not only its shows but with its own Films, Music, Books and Home Videos, WWE has expanded its marketingthrough other medias.
- Advertising Industry focuses on expanding the exposure of the latest products from manufacturers, this industry is created to show people products that they might not know about but needed and thats why this industry focuses on ways to get a specific product noticed and purchased.
